void indexCheck(CardObject a, CardObject b, List<GameObject> list) { if (a.index == b.index) { a.discoveredCard = true; b.discoveredCard = true; } else { b.isDown = true; a.isDown = true; } list.RemoveAt (1); list.RemoveAt (0); }
public void excute(Dictionary <String, String> command) { Debug.Log("executecommond:"); Debug.Log(de.DictionaryToStr(command)); if (nowcard != null) { Debug.Log("nowcard:"); Debug.Log(nowcard.id); Debug.Log(nowcard.card); } //GameObject.Find("Canvas").transform.Find("Instruction").GetComponent<Text>().text = de.DictionaryToStr(command); de.decodeinstruction(command); switch (de.type) { case "initcard": GameObject.Find("Canvas").transform.Find("readyButton").gameObject.SetActive(false); for (int i = 1; i <= 4; i++) { int pl = (i + 4 - de.room_id) % 4; int[] plc = new int[9]; Array.Copy(de.cards, i * 9 - 9, plc, 0, 9); givecard(plc, pl); } setcardstatement(); canvas = GameObject.Find("Canvas"); canvas.transform.Find("chooseMentorPanel").gameObject.SetActive(true); timei = canvas.transform.Find("TimerImage").GetComponent <Image>(); timei.gameObject.SetActive(true); timei.gameObject.transform.Find("TimerText").GetComponent <Timer>().setStatment(2); break; case "askcard": //服务器让你给他传要打的牌 if (de.content.Equals(de.roomidstr)) { setdapai(); canvas = GameObject.Find("Canvas"); timei = canvas.transform.Find("TimerImage").GetComponent <Image>(); timei.gameObject.SetActive(true); timei.gameObject.transform.Find("TimerText").GetComponent <Timer>().setStatment(1); if (nowcard != null && nowcard.card.transform.localPosition == players[0].getpos) { nowcard.card.GetComponent <cardactivity>().setcan(true); } } break; case "college": int coll1 = de.cards[0] + 26; int coll2 = de.cards[1] + 26; canvas = GameObject.Find("Canvas"); canvas.transform.Find("disappearCollege1").gameObject.SetActive(true); canvas.transform.Find("disappearCollege2").gameObject.SetActive(true); canvas.transform.Find("disappearCollege1").GetComponent <Image>().sprite = cardImage[coll1]; canvas.transform.Find("disappearCollege2").GetComponent <Image>().sprite = cardImage[coll2]; break; case "card": //服务器给你传谁拿了什么牌 if (de.cards.Length == 2) { string cbtn = "courseButton"; for (int i = 0; i < 4; i++) { if (de.cardheapnum == i) { int num = i + 1; int[] scorecard = { de.pairlist[i * 2], de.pairlist[i * 2 + 1] }; getscorecard(scorecard, de.player); string findstr = cbtn + num; canvas = GameObject.Find("Canvas"); Button butn = canvas.transform.Find("chooseCoursePanel").transform.Find(findstr).GetComponent <Button>(); butn.transform.Find("Text").gameObject.SetActive(true); } } showcard(de.player); } else if (de.cards.Length == 1) { getcard(de.cards[0], de.player); } break; case "specialope": canvas = GameObject.Find("Canvas"); cpgh = canvas.transform.Find("cpgh").gameObject; cpgh.SetActive(true); chibut = cpgh.transform.Find("chiButton").GetComponent <Button>(); Button peng = cpgh.transform.Find("pengButton4").GetComponent <Button>(); Button gang = cpgh.transform.Find("gangButton5").GetComponent <Button>(); Button hu = cpgh.transform.Find("huButton6").GetComponent <Button>(); Button cancel = cpgh.transform.Find("cancelButton0").GetComponent <Button>(); chibut.gameObject.SetActive(de.butt[0] | de.butt[1] | de.butt[2] | de.butt[3] | de.butt[4] | de.butt[5]); chibut.interactable = (de.butt[0] | de.butt[1] | de.butt[2]); decidebtnImage(chibut, 0); peng.gameObject.SetActive(de.butt[0] | de.butt[1] | de.butt[2] | de.butt[3] | de.butt[4] | de.butt[5]); peng.interactable = de.butt[3]; decidebtnImage(peng, 2); gang.gameObject.SetActive(de.butt[0] | de.butt[1] | de.butt[2] | de.butt[3] | de.butt[4] | de.butt[5]); gang.interactable = de.butt[4]; decidebtnImage(gang, 4); hu.gameObject.SetActive(de.butt[0] | de.butt[1] | de.butt[2] | de.butt[3] | de.butt[4] | de.butt[5]); hu.interactable = de.butt[5]; decidebtnImage(hu, 6); cancel.gameObject.SetActive(de.butt[0] | de.butt[1] | de.butt[2] | de.butt[3] | de.butt[4] | de.butt[5]); if (!(de.butt[0] | de.butt[1] | de.butt[2] | de.butt[3] | de.butt[4] | de.butt[5])) { System.Threading.Thread.Sleep(500); GameObject.Find("Network").GetComponent <NetworkManeger>().sendMsg(new Dictionary <string, string>() { { "type", "opereply" }, { "socket_id", PlayerPrefs.GetString("socket_id") }, { "room", PlayerPrefs.GetString("room") }, { "room_id", PlayerPrefs.GetString("room_id") }, { "content", "0" } }); } else { timei = canvas.transform.Find("TimerImage").GetComponent <Image>(); timei.gameObject.SetActive(true); timei.gameObject.transform.Find("TimerText").GetComponent <Timer>().setStatment(4); } break; case "play": if (de.player == 0) { anim = GameObject.Find("Hand1").GetComponent <Animator>(); anim.SetTrigger(name: "takeTrigger"); Debug.Log("anim Play!"); dropcard(de.cards[0], de.player); nowcard.card.SetActive(false); CardObject p = nowcard; StartCoroutine(delayPlayCard(p)); break; } dropcard(de.cards[0], de.player); break; case "cpg": int cpl = de.player; int lpl = de.lastplayer; outcard(de.cards, cpl, lpl, de.kind); break; case "roominfo": ESWN(de.room_id); print("roominfo come!"); foreach (var VARIABLE in de.names) { print(VARIABLE); } name1 = GameObject.Find("Player"); name2 = GameObject.Find("nextPlayer"); name3 = GameObject.Find("oppositePlayer"); name4 = GameObject.Find("lastPlayer"); print(de.names); name1.transform.Find("Text").GetComponent <Text>().text = de.names[0]; name2.transform.Find("Text").GetComponent <Text>().text = de.names[1]; name3.transform.Find("Text").GetComponent <Text>().text = de.names[2]; name4.transform.Find("Text").GetComponent <Text>().text = de.names[3]; name1.transform.Find("ready").GetComponent <Image>().gameObject.SetActive(de.readystatement[0]); name2.transform.Find("ready").GetComponent <Image>().gameObject.SetActive(de.readystatement[1]); name3.transform.Find("ready").GetComponent <Image>().gameObject.SetActive(de.readystatement[2]); name4.transform.Find("ready").GetComponent <Image>().gameObject.SetActive(de.readystatement[3]); roomText = GameObject.Find("roomNumberText"); roomText.GetComponent <Text>().text = de.room; break; case "end": canvas = GameObject.Find("Canvas"); canvas.transform.Find("winPanel").gameObject.SetActive(true); Image wp = canvas.transform.Find("winPanel").GetComponent <Image>(); string endname = "UserImage"; string endscore = "scoreImage"; for (int i = 1; i <= 4; i++) { print(endname + i); Image imge = wp.transform.Find(endname + i).GetComponent <Image>(); imge.transform.Find("Text").GetComponent <Text>().text = de.playernames[i - 1]; imge = wp.transform.Find(endscore + i).GetComponent <Image>(); imge.transform.Find("Text").GetComponent <Text>().text = de.finalscore[i - 1]; } break; case "hu": canvas = GameObject.Find("Canvas"); Image hpl = canvas.transform.Find("huPanel").GetComponent <Image>(); hpl.gameObject.SetActive(true); Image img = hpl.transform.Find("leftImage").GetComponent <Image>(); img.transform.Find("nameText").GetComponent <Text>().text = de.playernames[0]; img.transform.Find("scoreText").GetComponent <Text>().text = de.gerenscore; string[] cardtype = de.content.Split(' '); img = hpl.transform.Find("baseImage").GetComponent <Image>(); string ppp = "Image"; for (int i = 0; i < de.cards.Length; i++) { img.transform.Find(ppp + (i + 1)).GetComponent <Image>().sprite = cardImage[de.cards[i] / 4]; } ppp = ""; string right = ""; for (int i = 0; i < cardtype.Length; i++) { if (i < 5) { ppp += cardtype[i]; ppp += "\n"; } else { right += cardtype[i]; right += "\n"; } } hpl.transform.Find("huText").GetComponent <Text>().text = ppp; hpl.transform.Find("huText2").GetComponent <Text>().text = right; break; case "id": break; case "mook": int mookpl = int.Parse(de.mookplayer); mookpl = (mookpl + 4 - de.room_id) % 4 + 1; string mookname = "play" + mookpl + "MookImage"; Debug.Log(mookname); Image whotalk = GameObject.Find("Canvas").transform.Find("mook").transform.Find(mookname).GetComponent <Image>(); whotalk.gameObject.SetActive(true); whotalk.transform.Find("Text").GetComponent <Text>().text = marenSentences[de.mooktype - 1]; StartCoroutine(delayImageDisappear(whotalk)); switch (de.mooktype) { case 1: GameObject.Find("mookAudio1").GetComponent <AudioSource>().Play(); break; case 2: GameObject.Find("mookAudio2").GetComponent <AudioSource>().Play(); break; case 3: GameObject.Find("mookAudio3").GetComponent <AudioSource>().Play(); break; case 4: GameObject.Find("mookAudio4").GetComponent <AudioSource>().Play(); break; case 5: GameObject.Find("mookAudio5").GetComponent <AudioSource>().Play(); break; default: Debug.Log("No such Mook!"); break; } break; case "pair": de.whichispicked = new bool[4]; canvas = GameObject.Find("Canvas"); canvas.transform.Find("chooseCoursePanel").gameObject.SetActive(true); GameObject.Find("chooseCoursePanel").transform.Find("remindText").gameObject.SetActive(false); GameObject.Find("chooseCoursePanel").transform.Find("Slider").gameObject.SetActive(true); GameObject.Find("chooseCoursePanel").transform.Find("scoreButton").gameObject.SetActive(true); chosepanel = GameObject.Find("chooseCoursePanel"); GameObject.Find("scoreButton").GetComponent <Button>().interactable = true; Button btn = GameObject.Find("courseButton1").GetComponent <Button>(); btn.interactable = false; btn.transform.Find("Image1").GetComponent <Image>().sprite = cardImage[de.cards[0] / 4]; btn.transform.Find("Image2").GetComponent <Image>().sprite = cardImage[de.cards[1] / 4]; btn.transform.Find("Text").gameObject.SetActive(false); btn.GetComponent <couserController>().setTwoCard(de.cards[0], de.cards[1]); btn = GameObject.Find("courseButton2").GetComponent <Button>(); btn.interactable = false; btn.transform.Find("Image1").GetComponent <Image>().sprite = cardImage[de.cards[2] / 4]; btn.transform.Find("Image2").GetComponent <Image>().sprite = cardImage[de.cards[3] / 4]; btn.transform.Find("Text").gameObject.SetActive(false); btn.GetComponent <couserController>().setTwoCard(de.cards[2], de.cards[3]); btn = GameObject.Find("courseButton3").GetComponent <Button>(); btn.interactable = false; btn.transform.Find("Image1").GetComponent <Image>().sprite = cardImage[de.cards[4] / 4]; btn.transform.Find("Image2").GetComponent <Image>().sprite = cardImage[de.cards[5] / 4]; btn.transform.Find("Text").gameObject.SetActive(false); btn.GetComponent <couserController>().setTwoCard(de.cards[4], de.cards[5]); btn = GameObject.Find("courseButton4").GetComponent <Button>(); btn.interactable = false; btn.transform.Find("Image1").GetComponent <Image>().sprite = cardImage[de.cards[6] / 4]; btn.transform.Find("Image2").GetComponent <Image>().sprite = cardImage[de.cards[7] / 4]; btn.transform.Find("Text").gameObject.SetActive(false); btn.GetComponent <couserController>().setTwoCard(de.cards[6], de.cards[7]); timei = canvas.transform.Find("TimerImage").GetComponent <Image>(); timei.gameObject.SetActive(true); timei.gameObject.transform.Find("TimerText").GetComponent <Timer>().setStatment(3); break; case "askchoice": if (de.content.Equals(de.roomidstr)) { string cbtn = "courseButton"; GameObject.Find("chooseCoursePanel").transform.Find("remindText").gameObject.SetActive(true); for (int i = 0; i < 4; i++) { if (!de.whichispicked[i]) { int mun = i + 1; string findstr = cbtn + mun; Button button = GameObject.Find(findstr).GetComponent <Button>(); button.interactable = true; } } canvas = GameObject.Find("Canvas"); timei = canvas.transform.Find("TimerImage").GetComponent <Image>(); timei.gameObject.SetActive(true); timei.gameObject.transform.Find("TimerText").GetComponent <Timer>().setStatment(5); } break; default: Debug.Log("what the f**k command!?"); break; } }
public void SelectCard(CardObject CO) { Card = CO; }
public override void ActivateEffect(PlayerManager user, CardObject source) { user.ApplyBuff(buffToApply); }
// privated init loading void init_char_card_load() { card_setting = ConfigContainer.LoadCardVersion(ConfigPath.StreamingAsset); this.CardAssetPack = new Dictionary <string, CardSetPack>(); // this.DuelCardSet = new CardSet(); this.DuelCardObj = new CardObject(); // this.HostCardSet = new CardSet(); this.HostCardObj = new CardObject(); this.CardOption = new List <GameObject>(); this.SkillObjectDict = new Dictionary <string, List <SkillObject> >(); this.CardObjectDic = new Dictionary <string, CardObject>(); foreach (var t in card_setting.Available) { AssetBundle ptmp = AssetBundle.LoadFromFile( Path.Combine(ConfigPath.Asset_path, "CC" + (t.ToString()).PadLeft(2, '0') + ".ab") ); // AvailableCCAsset.Add(ptmp); TextAsset ta = ptmp.LoadAsset("card_set.json") as TextAsset; TextAsset ska = ptmp.LoadAsset("skill.json") as TextAsset; CardObject Dataset = JsonConvert.DeserializeObject <CardObject>(ta.text); this.CardObjectDic.Add($"cc_{t.ToString()}", Dataset); List <SkillObject> tmp_sk = JsonConvert.DeserializeObject <List <SkillObject> >(ska.text); // CardSet // AvailableCard.AddRange(Dataset.card_set); foreach (var cs in Dataset.card_set) { GameObject gotmp = (GameObject)Instantiate(CCardPrefab, ChangeDeckContent.transform); var card_face = gotmp.GetComponent <CCardCtl>(); card_face.CC_id = Dataset.id; card_face.level = cs.level; Texture2D tas = ptmp.LoadAsset(cs.chara_image.name.Replace(".png", "")) as Texture2D; cs.chara_image_t2 = tas; this.CardAssetPack.Add( $"cc_{Dataset.id}_{cs.id}", cs ); StartCoroutine(card_face.InitCCImg2(Dataset, cs)); StartCoroutine(card_face.InitCCLvFrame()); StartCoroutine(card_face.InitEquSetting(0, 0)); Button gotmp_btn = gotmp.AddComponent <Button>(); gotmp_btn.onClick.AddListener(() => ChangePanel_OnCardClick(Dataset, cs)); this.CardOption.Add(gotmp); List <SkillObject> skj = new List <SkillObject>(); foreach (var y in tmp_sk) { if (cs.skill_pointer.Contains(y.id) && !skj.Contains(y)) { skj.Add(y); } } this.SkillObjectDict.Add(t.ToString() + "R" + cs.id.ToString(), skj); } // this.CardAB.Add(ptmp); ptmp.Unload(false); } }
private void Update() { Debug.Log("当前状态:" + _gameStatus); switch (_gameStatus) { case GameStatus.GameNoStart: MenuButtons.gameObject.SetActive(true); GameButtons.gameObject.SetActive(false); break; case GameStatus.GameStart: //延迟执行 InvokeRepeating("WaitForCardReady", 2, 1); break; case GameStatus.GameCall: PlayBt.isEnabled = false; TipsBt.isEnabled = false; PassBt.isEnabled = false; CheckLoadLord(); break; case GameStatus.GameGiveLandLordCard: _textController.HideAllTexts(); foreach (Player player in Players) { if (player.IsLord) { Debug.Log(player.Position + "是地主"); _diZhuPlayer = player; } } foreach (CardObject co in DiPaiList) { co.ReverseCard(); CardObject instantiate = InstantiateCard(co.Card, table.transform, true); _diZhuPlayer.AddCard(instantiate); } _diZhuPlayer.SortCard(true); _gameStatus = GameStatus.Gaming; currentPlayer = _diZhuPlayer; currentPlayer.IsTurn = true; break; case GameStatus.Gaming: Debug.Log("游戏开了"); Debug.Log("该" + currentPlayer.Position + "出了"); GameButtons.gameObject.SetActive(true); MenuButtons.gameObject.SetActive(false); CallLandLordBt.gameObject.SetActive(false); PassLandLordBt.gameObject.SetActive(false); if (currentPlayer.IsTurn && currentPlayer.Position == Player.PlayerPosition.Self) { TipsBt.isEnabled = true; PassBt.isEnabled = true; PlayBt.isEnabled = true; } var playerId = Players.FindIndex(p => p.Position == currentPlayer.Position); int preId1; if (playerId - 1 < 0) { preId1 = 2; } else { preId1 = playerId - 1; } int preId2; if (preId1 - 1 < 0) { preId2 = 2; } else { preId2 = preId1 - 1; } Player preplayer1 = Players[preId1]; Player preplayer2 = Players[preId2]; // //第一次出牌 // if (currentPlayer.ChuPaiCishu == 0 && preplayer1.ChuPaiCishu == 0 && preplayer2.ChuPaiCishu == 0) { // TipsBt.isEnabled = false; // PassBt.isEnabled = false; // PlayBt.isEnabled = true; // } // //其他人都不要, 自己重出 // if (currentPlayer.ChuPaiCishu > 0 && preplayer1.ChuPaiCishu == -1 && preplayer2.ChuPaiCishu == -1) { // TipsBt.isEnabled = true; // PassBt.isEnabled = false; // PlayBt.isEnabled = true; // } if (currentPlayer.PlayedStatus == Player.PlayerStatus.Passed && preplayer1.PlayedStatus == Player.PlayerStatus.Passed && preplayer2.PlayedStatus == Player.PlayerStatus.Passed) { TipsBt.isEnabled = false; PassBt.isEnabled = false; PlayBt.isEnabled = true; } if (currentPlayer.PlayedStatus == Player.PlayerStatus.Played && preplayer1.PlayedStatus == Player.PlayerStatus.Passed && preplayer2.PlayedStatus == Player.PlayerStatus.Passed) { TipsBt.isEnabled = true; PassBt.isEnabled = false; PlayBt.isEnabled = true; } if (!currentPlayer.IsTurn) { Player.PlayerPosition playerPosition = currentPlayer.Position + 1; int next = (int)playerPosition % Players.Count; currentPlayer = Players[next]; } else { if (_currentTime == 0) { PlayCard(currentPlayer); } } break; } }
CardObject GetTarget(CardObject parent) { return(parent._data._allegiance == Allegiance.Player ? parent._gameManager._battle._enemyTray.GetLastLivingCard() : parent._gameManager._battle._playerTray.GetLastLivingCard()); }
public BaseResponse ChargeAmount(CustomerDetails customerDetails, AuditInfo auditInfo, Veneka.Indigo.Integration.Config.IConfig config, ExternalSystemFields externalFields) { List <IProductPrintField> printFields = _cardManService.GetProductPrintFields(customerDetails.ProductId, null, null); _log.Trace(t => t("Looking up account in Core Banking System.")); if (config == null) { _log.Trace("FeeChargeLogic: ChargeAmount config IS NULL"); } InterfaceInfo interfaceInfo = new InterfaceInfo { Config = config, InterfaceGuid = config.InterfaceGuid.ToString() }; _log.Trace("InterfaceInfo interfaceInfo = new InterfaceInfo : No Issues"); CardObject _object = new CardObject(); _object.CustomerAccount = new AccountDetails(); _object.CustomerAccount.AccountNumber = customerDetails.AccountNumber; _object.PrintFields = printFields; var response = _comsCore.CheckBalance(customerDetails, externalFields, interfaceInfo, auditInfo); if (response.ResponseCode == 0) { { try { string feeResponse = String.Empty; // Charge Fee if it's greater than 0 and has not already been charged for. if (customerDetails.FeeCharge != null && customerDetails.FeeCharge.Value > 0 && String.IsNullOrWhiteSpace(customerDetails.FeeReferenceNumber)) { _log.Trace(t => t("FeeChargeLogic: ChargeAmount : calling Charge the fee.")); string feeReferenceNumber = string.Empty; var response_fee = _comsCore.ChargeFee(customerDetails, externalFields, interfaceInfo, auditInfo); if (response_fee.ResponseCode == 0) { // customerDetails.FeeReferenceNumber = feeReferenceNumber; _log.DebugFormat($"FeeReferenceNumber {customerDetails.FeeReferenceNumber}"); return(new BaseResponse(ResponseType.SUCCESSFUL, feeResponse, feeResponse)); } else { _log.Trace(t => t(feeResponse)); return(new BaseResponse(ResponseType.UNSUCCESSFUL, feeResponse, feeResponse)); } } else { if (!String.IsNullOrWhiteSpace(customerDetails.FeeReferenceNumber)) { if (_log.IsDebugEnabled) { _log.DebugFormat("Fee already charged: Ref{0}", customerDetails.FeeReferenceNumber); } else { _log.Trace(t => t("Fee already charged.")); } } return(new BaseResponse(ResponseType.SUCCESSFUL, feeResponse, feeResponse)); } } catch (NotImplementedException nie) { _log.Warn(nie); return(new BaseResponse(ResponseType.ERROR, nie.Message, nie.Message)); } catch (Exception ex) { _log.Error(ex); return(new BaseResponse(ResponseType.ERROR, ex.Message, _log.IsDebugEnabled || _log.IsTraceEnabled ? ex.Message : "")); } } } return(new BaseResponse(ResponseType.UNSUCCESSFUL, response.ResponseMessage, response.ResponseMessage)); }
public IEnumerator StartSelfCCImplement(AssetBundle abs) { if (abs == null) { yield return(null); } TextAsset ta = abs.LoadAsset("card_set.json") as TextAsset; TextAsset ska = abs.LoadAsset("skill.json") as TextAsset; this.DataSet = JsonConvert.DeserializeObject <CardObject>(ta.text); for (int i = 0; i < this.DataSet.card_set.Count; i++) { if (this.DataSet.card_set[i].level == this.Level) { // this.DataCardSet = this.DataSet.card_set[i]; break; } } List <SkillObject> tmp_sk = JsonConvert.DeserializeObject <List <SkillObject> >(ska.text); List <int> sumd = new List <int>(); foreach (int d in DataCardSet.skill_pointer) { if (!sumd.Contains(d)) { sumd.Add(d); } } List <SkillObject> skj = new List <SkillObject>(); foreach (var tt in sumd) { foreach (var y in tmp_sk) { if (y.id == tt && !skj.Contains(y)) { skj.Add(y); } } } SkillObject = skj; if (this.Block == null) { this.Block = this.transform.root.parent.Find( "Canvas/BlockLayout/CardBlock" ).gameObject.GetComponent <CCardBockCtl>(); } if (this.StandCtl == null) { this.StandCtl = this.transform.root.parent.Find( "Canvas/StandImgLayout/SelfStand" ).gameObject.GetComponent <CCardStandCtl>(); } this.Block.level = this.Level; this.Block.is_self = 1; this.StandCtl.is_self = 1; StartCoroutine(this.Block.InitCCLvFrame()); StartCoroutine(this.Block.InitEquSetting(atk_equ, def_equ)); StartCoroutine(this.Block.InitCCImg(abs, this.DataSet, this.DataCardSet)); StartCoroutine(this.StandCtl.InitCCImg(abs, this.DataCardSet)); StartCoroutine(this.Skill.InitCCImg(abs, this.SkillObject)); StartCoroutine(this.Phase.InitCCImg(abs, this.DataCardSet)); yield return(true); }
public void SetObject(CardObject cardObj) { this.cardObj = cardObj; mTransform = cardObj.transform; }
bool CheckCardCost(CardObject cardObject) { return(cardObject.cardDefinition.cost <= currentCardPoints); }
void ResetCardPosition(CardObject cardObject) { //cardObject.ResetCardPosition(selectedCardPositionObject.transform.position); cardObject.MouseExitCard(); cardObject.isSelected = false; }
// Update is called once per frame void Update() { if (hasWon == false) { //if (Input.GetKeyDown(KeyCode.R)) //{ // RemoveRandomCardFromHand(); //} Vector3 mousePos = Input.mousePosition; if (selectedCard != null) { mousePos.z = cardSelectedMouseWorldZ; } else { mousePos.z = mouseWorldZ; } Vector3 worldMousePos = Camera.main.ScreenToWorldPoint(mousePos); if (mouseWorldObject != null) { mouseWorldObject.transform.position = worldMousePos; } if (isPlayerTurn) { if (handDealt == false) { if (cardObject != null && playerHandObject != null) { DealPlayerHand(currentMaxCardsInHand); handDealt = true; } //Debug.Log("start player turn"); } if (playerCharacterObject.isExecutingTurn == false) { Ray mouseRay = Camera.main.ScreenPointToRay(mousePos); RaycastHit mouseHit; if (selectedCard == null) { if (Input.GetMouseButtonDown(0)) { if (Physics.Raycast(mouseRay, out mouseHit, 100f, cardMask)) { if (mouseHit.transform.TryGetComponent(out selectedCard)) { selectedCard.isSelected = true; hasCardBeenSelected = true; } } } } if (Input.GetMouseButtonUp(0)) { hasCardBeenSelected = false; } if (hasCardBeenSelected) { if (selectedCardPositionObject != null) { splineStartPoint.transform.position = selectedCard.GetStartPosition() + splineStartPositionOffset; bezierPath.MovePoint(0, mouseWorldObject.transform.position); bezierPath.MovePoint(bezierPath.NumPoints - 1, splineStartPoint.transform.position); pathCreator.TriggerPathUpdate(); lineRenderer.enabled = true; //selectedCard.transform.position = selectedCardPositionObject.transform.position; } //selectedCard.transform.position = mouseWorldObject.transform.position; } else { if (selectedCard != null) { lineRenderer.enabled = false; if (selectedCard.cardDefinition.cardType == CARDTYPE.ATTACK) { if (selectedCard.cardDefinition.useOnGroup) { UseCardEnemyGroup(); } else { if (Physics.Raycast(mouseRay, out mouseHit, 100f, characterMask)) { UseCardSingleEnemy(mouseHit); } else { ResetCardPosition(selectedCard); } } } else if (selectedCard.cardDefinition.cardType == CARDTYPE.ABILITY) { UseCardAbility(); } selectedCard = null; } } if (CheckHasWon()) { ClearPlayerHand(); ReturnDiscardedToDeck(); hasWon = true; if (OnHasWon != null) { OnHasWon.Invoke(); } } } } else { ClearPlayerHand(); bool allEnemyTurnsExecuted = true; if (playerCharacterObject.isDead) { if (hasDied == false) { if (CheckHasDied()) { if (OnPlayerDestroyed != null) { OnPlayerDestroyed.Invoke(); } } } } else { //enemy turn foreach (CharacterObject enemy in enemyCharacters) { if (enemy.isExecutingTurn == false && enemy.turnComplete == false && playerCharacterObject.currentHealth > 0) { enemy.ExecuteTurn(playerCharacterObject.transform, null); allEnemyTurnsExecuted = false; } if (enemy.turnComplete == false) { allEnemyTurnsExecuted = false; break; } } if (allEnemyTurnsExecuted) { //Debug.Log("all enemy turns complete"); foreach (CharacterObject enemy in enemyCharacters) { enemy.ResetTurn(); if (OnTurnComplete != null) { OnTurnComplete.Invoke(enemy); } } //ReturnDiscardedToDeck(); isPlayerTurn = true; handDealt = false; ResetCardPoints(); if (OnEnemyTurnComplete != null) { OnEnemyTurnComplete.Invoke(); } if (OnTurnComplete != null) { OnTurnComplete.Invoke(playerCharacterObject); } } } } } //else //{ // if (hasDied == false) // { // if (CheckHasDied()) // { // if (OnHasDied != null) // { // OnHasDied.Invoke(); // } // } // } //} }
public HttpResponseMessage InputCard(PayloadApi p) { LogClass.SaveCustomerLog("InputCard: " + JsonConvert.SerializeObject(p)); ResultApi result = new ResultApi(); CardObject cardObject = new CardObject(); try { var publisherInfo = publisher.CheckPublickey(p, version); if (publisherInfo.status == (int)ERROR_CODDE.SUCCESS) { ManagerModel managerModel = new ManagerModel(); var data = JsonConvert.DeserializeObject <InputCard>(publisherInfo.data.ToString()); string msg = ""; if (data.CardType != 1 && data.CardType != 2 && data.CardType != 3) { result.msg = "CardType sai định dạng"; return(null); } int successtransaction = 0; int errortransaction = 0; int errorsavelog = 0; short debug = 0; try { string serviceCode = string.Empty; if (data.CardType == 1) { serviceCode = "VTT"; } else if (data.CardType == 2) { serviceCode = "VMS"; } else if (data.CardType == 3) { serviceCode = "VNP"; } debug = 1; for (int i = 0; i < data.Qty; i++) { debug = 2; long transactionId = DateTime.Now.Ticks; var service = new muathe24h.MechantServicesSoapClient(); string email = "*****@*****.**"; string pass = "******"; var res = service.BuyCards(new muathe24h.UserCredentials { userName = email, pass = pass } , transactionId.ToString(), serviceCode, data.Amount, 1); debug = 3; LogClass.SaveLog("muathe24h" + JsonConvert.SerializeObject(res)); string resultCode = res?.RepCode.ToString(); debug = 4; //Khoi tao ket qua ghi log mac dinh cardObject.Amount = data.Amount; cardObject.Experied = string.Empty; cardObject.CardType = data.CardType; cardObject.TelCode = serviceCode; cardObject.TradeMark = "muathe24h"; cardObject.BuyTime = DateTime.Now; cardObject.ResultCode = resultCode; debug = 5; if (res != null && res.RepCode == 0) { successtransaction++; var seri = JsonConvert.DeserializeObject <List <CardObject_Muathe24h> >(res.Data.ToString()); //Mua thanh cong ghi lai code va seri the cardObject.CardCode = seri[0].PinCode; cardObject.CardSerial = seri[0].Serial; cardObject.TransactionCode = transactionId.ToString(); cardObject.Status = true; //Mua thanh cong LogClass.SaveLog("cardObject buy success:" + JsonConvert.SerializeObject(cardObject)); result.status = managerModel.GameAcountModel.INPUT_CARD(cardObject, ref msg); if (result.status != 1) { debug = 3; errorsavelog++; cardObject.CardCode = string.Empty; cardObject.CardSerial = string.Empty; cardObject.TransactionCode = string.Empty; cardObject.Status = false; // Mua that bai LogClass.SaveLog("cardObject savelog error:" + JsonConvert.SerializeObject(cardObject)); managerModel.GameAcountModel.INPUT_CARD(cardObject, ref msg); } } else //Mua the that bai { debug = 4; errortransaction++; cardObject.CardCode = string.Empty; cardObject.CardSerial = string.Empty; cardObject.TransactionCode = string.Empty; cardObject.Status = false; // Mua that bai LogClass.SaveLog("cardObject buy card error:" + JsonConvert.SerializeObject(cardObject)); managerModel.GameAcountModel.INPUT_CARD(cardObject, ref msg); } } } catch (Exception ex) { LogClass.SaveError("Mua thẻ thất bại" + ex + "\n,cardObject:" + JsonConvert.SerializeObject(cardObject)); } string msgTotalBuyCard = "Mua thành công " + successtransaction + " thẻ"; if (errortransaction > 0) { msgTotalBuyCard += " và thất bại " + errortransaction + " thẻ"; } if (errorsavelog > 0) { msgTotalBuyCard += ". Ghi log thất bại " + errorsavelog + " thẻ"; } result.msg = msgTotalBuyCard; } else { result = publisherInfo; } } catch (Exception ex) { LogClass.SaveError("ERROR InputCard: " + ex.Message + "\n,cardObject:" + JsonConvert.SerializeObject(cardObject), ex, true); result.status = (int)ERROR_CODDE.ERROR_EX; result.msg = ex.Message; } return(Request.CreateResponse(result)); }
private bool IsAtLeftMost(CardObject card) { return(card.transform.GetSiblingIndex() == 0); }
protected void RemoveCard(CardObject card) { _cardObjectList.Remove(card); }
private void Awake() { m_CardObjectPrefab = Resources.Load <GameObject>("CardObject").GetComponent <CardObject>(); Clear(); }
public BaseResponse FeeCharge(CustomerDetails customerDetails, AuditInfo auditInfo) { List <IProductPrintField> printFields = _cardManService.GetProductPrintFields(customerDetails.ProductId, null, null); _log.Trace(t => t("Looking up account in Core Banking System.")); // IntegrationController _integration = IntegrationController.Instance; Veneka.Indigo.Integration.Config.IConfig config; Veneka.Indigo.Integration.External.ExternalSystemFields externalFields; _integration.CoreBankingSystem(customerDetails.ProductId, InterfaceArea.ISSUING, out externalFields, out config); InterfaceInfo interfaceInfo = new InterfaceInfo { Config = config, InterfaceGuid = config.InterfaceGuid.ToString() }; CardObject _object = new CardObject(); _object.CustomerAccount = new AccountDetails(); _object.CustomerAccount.AccountNumber = customerDetails.AccountNumber; _object.PrintFields = printFields; var response = _comsCore.CheckBalance(customerDetails, externalFields, interfaceInfo, auditInfo); if (response.ResponseCode == 0) { // var accountLookupLogic = new Logic.AccountLookupLogic(_cardManService, _comsCoreInstance, _integration); //Validate returned account // if (accountLookupLogic.ValidateAccount(customerDetails.ProductId, response.Value, out responseMessage)) { try { string feeResponse = String.Empty; // Charge Fee if it's greater than 0 and has not already been charged for. if (customerDetails.FeeCharge != null && customerDetails.FeeCharge.Value > 0 && String.IsNullOrWhiteSpace(customerDetails.FeeReferenceNumber)) { _log.Trace(t => t("calling Charge the fee.")); string feeReferenceNumber = string.Empty; var response_fee = _comsCore.ChargeFee(customerDetails, externalFields, interfaceInfo, auditInfo); if (response_fee.ResponseCode == 0) { // customerDetails.FeeReferenceNumber = feeReferenceNumber; _log.DebugFormat("FeeReferenceNumber " + customerDetails.FeeReferenceNumber); _log.DebugFormat("Fee charged: Ref{0}", customerDetails.FeeReferenceNumber); return(new BaseResponse(ResponseType.SUCCESSFUL, feeResponse, feeResponse)); } else { _log.Trace(t => t(feeResponse)); return(new BaseResponse(ResponseType.UNSUCCESSFUL, feeResponse, feeResponse)); } } else { if (!String.IsNullOrWhiteSpace(customerDetails.FeeReferenceNumber)) { if (_log.IsDebugEnabled) { _log.DebugFormat("Fee already charged: Ref{0}", customerDetails.FeeReferenceNumber); } else { _log.Trace(t => t("Fee already charged.")); } } return(new BaseResponse(ResponseType.SUCCESSFUL, feeResponse, feeResponse)); } } catch (NotImplementedException nie) { _log.Warn(nie); return(new BaseResponse(ResponseType.ERROR, nie.Message, nie.Message)); } catch (Exception ex) { _log.Error(ex); return(new BaseResponse(ResponseType.ERROR, ex.Message, _log.IsDebugEnabled || _log.IsTraceEnabled ? ex.Message : "")); } } } return(new BaseResponse(ResponseType.UNSUCCESSFUL, response.ResponseMessage, response.ResponseMessage)); }
/// <summary> /// Activate the functionality of this effect /// </summary> /// <param name="user">The player that used the card this effect is attached to</param> /// <param name="source">The card that this effect is attached to</param> public abstract void ActivateEffect(PlayerManager user, CardObject source);
void UseAbilityOnTarget(CardObject parent, CardObject target) { target._data.TakeDamage(GetAttack()); target._gameManager._cardAnimator.AddAttackAnimation(target, parent._abilities[this], Color.red); target.UpdateCard(); }
protected override void SetActionForCard(CardObject card) { CancelButton.onClick.AddListener(() => CloseAction()); ShowCardTarget(card); }
//returns 1 if hit. 2 if stand. 3 if double. 4 if split. 9 for unknown for now public int blackJackCheatSheetMethod(CardObject firstPlayerCard, CardObject secondPlayerCard, CardObject firstDealerCard) { int returnValue = 0; var cheatSheet = new int[27, 10] { // A 2 3 4 5 6 7 8 9 10 /*8*/ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, /*9*/ { 1, 1, 3, 3, 3, 3, 1, 1, 1, 1 }, /*10*/ { 1, 3, 3, 3, 3, 3, 3, 3, 3, 1 }, /*11*/ { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 }, /*12*/ { 1, 1, 1, 2, 2, 2, 1, 1, 1, 1 }, /*13*/ { 1, 2, 2, 2, 2, 2, 1, 1, 1, 1 }, /*14*/ { 1, 2, 2, 2, 2, 2, 1, 1, 1, 1 }, /*15*/ { 1, 2, 2, 2, 2, 2, 1, 1, 1, 1 }, /*16*/ { 1, 2, 2, 2, 2, 2, 1, 1, 1, 1 }, /*17*/ { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }, /*A,2*/ { 1, 1, 1, 1, 3, 3, 1, 1, 1, 1 }, /*A,3*/ { 1, 1, 1, 1, 3, 3, 1, 1, 1, 1 }, /*A,4*/ { 1, 1, 1, 3, 3, 3, 1, 1, 1, 1 }, /*A,5*/ { 1, 1, 1, 3, 3, 3, 1, 1, 1, 1 }, /*A,6*/ { 1, 1, 3, 3, 3, 3, 1, 1, 1, 1 }, /*A,7*/ { 1, 3, 3, 3, 3, 3, 2, 2, 1, 1 }, /*A,8*/ { 2, 2, 2, 2, 2, 3, 2, 2, 2, 2 }, /*2,2*/ { 1, 4, 4, 4, 4, 4, 4, 1, 1, 1 }, /*3,3*/ { 1, 4, 4, 4, 4, 4, 4, 1, 1, 1 }, /*4,4*/ { 1, 1, 1, 1, 4, 4, 1, 1, 1, 1 }, /*5,5*/ { 1, 3, 3, 3, 3, 3, 3, 3, 3, 1 }, /*6,6*/ { 1, 4, 4, 4, 4, 4, 1, 1, 1, 1 }, /*7,7*/ { 1, 4, 4, 4, 4, 4, 4, 1, 1, 1 }, /*8,8*/ { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, /*9,9*/ { 2, 4, 4, 4, 4, 4, 2, 4, 4, 2 }, /*10,10*/ { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }, /*A,A*/ { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, }; // I added -1 to firstDealerCard.value to make the index and the number align. // if there is a pair of aces, do this if statement if (firstPlayerCard.face == "Ace" && secondPlayerCard.face == "Ace") { returnValue = 4; } // if there is an Ace in one hand, do this if statement. else if (firstPlayerCard.face == "Ace" || secondPlayerCard.face == "Ace") { int firstPlayerCardValue = firstPlayerCard.value; int secondPlayerCardValue = secondPlayerCard.value; if (firstPlayerCardValue == 1 || secondPlayerCardValue == 1) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[9, i]; } } } if (firstPlayerCardValue == 2 || secondPlayerCardValue == 2) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[10, i]; } } } else if (firstPlayerCardValue == 3 || secondPlayerCardValue == 3) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[11, i]; } } } else if (firstPlayerCardValue == 4 || secondPlayerCardValue == 4) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[12, i]; } } } else if (firstPlayerCardValue == 5 || secondPlayerCardValue == 5) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[13, i]; } } } else if (firstPlayerCardValue == 6 || secondPlayerCardValue == 6) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[14, i]; } } } else if (firstPlayerCardValue == 7 || secondPlayerCardValue == 7) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[15, i]; } } } else if (firstPlayerCardValue == 8 || secondPlayerCardValue == 8) { returnValue = 2; } else if (firstPlayerCardValue == 9 || secondPlayerCardValue == 9) { returnValue = 2; } else if (firstPlayerCardValue == 10 || secondPlayerCardValue == 10) { returnValue = 2; } } // if there is a pair, do this if statement else if (firstPlayerCard.value == secondPlayerCard.value) { int firstPlayerCardValue = firstPlayerCard.value; if (firstPlayerCardValue == 2) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[17, i]; } } } else if (firstPlayerCardValue == 3) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[18, i]; } } } else if (firstPlayerCardValue == 4) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[19, i]; } } } else if (firstPlayerCardValue == 5) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[20, i]; } } } else if (firstPlayerCardValue == 6) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[21, i]; } } } else if (firstPlayerCardValue == 7) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[22, i]; } } } else if (firstPlayerCardValue == 8) { returnValue = 4; } else if (firstPlayerCardValue == 9) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[24, i]; } } } else if (firstPlayerCardValue == 10) { returnValue = 2; } } // else, if it's just a total of everything, do this statement else { int totalValue = firstPlayerCard.value + secondPlayerCard.value; if ((totalValue == 4) || (totalValue == 5) || (totalValue == 6) || (totalValue == 7)) { returnValue = 1; } else if (totalValue == 8) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[0, i]; } } } else if (totalValue == 9) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[1, i]; } } } else if (totalValue == 10) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[2, i]; } } } else if (totalValue == 11) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[3, i]; } } } else if (totalValue == 12) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[4, i]; } } } else if (totalValue == 13) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[5, i]; } } } else if (totalValue == 14) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[6, i]; } } } else if (totalValue == 15) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[7, i]; } } } else if (totalValue == 16) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[8, i]; } } } else if (totalValue == 17) { for (int i = 0; i < 10; i++) { if (i == (firstDealerCard.value - 1)) { returnValue = cheatSheet[9, i]; } } } //this isn't in the matrix above. else if ((totalValue == 18) || (totalValue == 19) || (totalValue == 20) || (totalValue == 21)) { returnValue = 2; } } return(returnValue); }
private void RemoveFromDiscardList(CardObject card) { _discardingCards.Remove(card); card.HideHighlight(); Description.RemoveSelectedCard(); }
public void BeginTutorial2() { _TutorialScreen.SetMessage("Card Turn Order depends on Initiative " + CardObject.GetStringWithColor(">", Color.blue), GameScreen.Battle, Presets.PlayerTutorial2(), Presets.EnemyTutorial2()); }
public void AddToGraveyard(CardObject card) { AddCardToTop(card); }
public override void OnHover(CardObject card) { }
public void previewCard(CardObject cardObj) { previewPanel.SetActive(true); previewPanel.GetComponent <Image>().sprite = cardObj.image.sprite; }
private void Update() { //TEMP - Refresh hand with random cards if (Input.GetKeyDown(KeyCode.P)) { Start(); } Ray screenRay = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; //Enable dragmode if the user has pressed the left mouse button whilst selecting a card if (!dragMode && (Input.GetMouseButtonDown(0) || Input.GetMouseButton(0)) && SelectedCard != null) { dragMode = true; //Stop any tweens on the current card iTween.Stop(SelectedCard.gameObject); } //Move selected card towards mouse position if drag mode is enabled if (dragMode) { //Use the mouse position to determine where the card should be //TODO: More accurate mouse to world position via ray/plane intersecting Vector3 newCardPos = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 30)); newCardPos.y = 5; SelectedCard.transform.position = Vector3.Lerp(SelectedCard.transform.position, newCardPos, 0.1f); //If the user releases the mouse if (Input.GetMouseButtonUp(0) || !Input.GetMouseButton(0)) { dragMode = false; } } else { //Emit a ray from the camera using the mouse position if (Physics.Raycast(screenRay, out hit)) { //Attempt to get the CardObject componenet of the hit object, if there is one CardObject hitCard = hit.transform.GetComponent <CardObject>(); //Check if the ray is hitting a CardObject if (hitCard != null) { //Reset old selected card if it is a different card if (SelectedCard != null && SelectedCard != hitCard) { iTween.MoveTo(SelectedCard.gameObject, SelectedCard.OriginPosition, 0.5f); iTween.ScaleTo(SelectedCard.gameObject, SelectedCard.OriginScale, 0.5f); } //Select the new card SelectedCard = hitCard; iTween.MoveTo(SelectedCard.gameObject, SelectedCard.OriginPosition + new Vector3(0, 5, 0), 0.5f); iTween.ScaleTo(SelectedCard.gameObject, SelectedCard.OriginScale * 2, 0.5f); } } else { //Reset old selected card if there is one if (SelectedCard != null) { iTween.MoveTo(SelectedCard.gameObject, SelectedCard.OriginPosition, 0.5f); iTween.ScaleTo(SelectedCard.gameObject, SelectedCard.OriginScale, 0.5f); SelectedCard = null; } } } }
protected void AddCardToTop(CardObject card) { _cardObjectList.Add(card); }
private void ListCards_Click(object sender, RoutedEventArgs e) { string dateBegin = TextDateBegin.Text; string dateEnd = TextDateEnd.Text; if (dateBegin.Length == 10 && dateEnd.Length == 10) { DateTime dateTimeBegin; DateTime dateTimeEnd; try { dateTimeBegin = new DateTime( Int32.Parse(dateBegin[0] + "" + dateBegin[1] + "" + dateBegin[2] + "" + dateBegin[3]), Int32.Parse(dateBegin[5] + "" + dateBegin[6]), Int32.Parse(dateBegin[8] + "" + dateBegin[9])); dateTimeEnd = new DateTime( Int32.Parse(dateEnd[0] + "" + dateEnd[1] + "" + dateEnd[2] + "" + dateEnd[3]), Int32.Parse(dateEnd[5] + "" + dateEnd[6]), Int32.Parse(dateEnd[8] + "" + dateEnd[9])); } catch (Exception ex) { return; } MainViewModel MVM = (MainViewModel)DataContext; if (MVM.Employer != null) { Cards.Clear(); if (ComboFilter.SelectedItem != null) { string item = (string)ComboFilter.SelectedItem; DateTime selectedDate = new DateTime(Year, Month, Day); foreach (CardObject CO in MVM.Employer.HandledCards) { if (CO.IsAddedBetween(dateTimeBegin, dateTimeEnd)) { if (item == "- - -" || item == CO.CardType) { CardObject COView = new CardObject(); COView.Number = CO.Number; COView.CardType = CO.CardType; COView.EmployerName = CO.EmployerName; COView.Actions = CO.Actions; COView.AddedLastTime = CO.AddedLastTime; COView.RemovedLastTime = CO.RemovedLastTime; COView.ReturnedLastTime = CO.ReturnedLastTime; //COView.AddDate = CO.AddDate; //COView.RemoveDate = CO.RemoveDate; //COView.BackDate = CO.BackDate; //COView.Removed = CO.Removed; Cards.Add(COView); } /*else if (item == CO.CardType) * { * CardObject COView = new CardObject(); * COView.Number = CO.Number; * COView.CardType = CO.CardType; * Cards.Add(COView); * }*/ } } } else { foreach (CardObject CO in MVM.Employer.Cards) { CardObject COView = new CardObject(); COView.Number = CO.Number; COView.CardType = CO.CardType; Cards.Add(COView); } } } } }
protected void AddCardToBottom(CardObject card) { _cardObjectList.Insert(0, card); }