public void Init(Card card, bool isPlayerCard) { Card = card; gameManager = GameManagerScr.Instance; IsPlayerCard = isPlayerCard; if (isPlayerCard) { Info.ShowCardInfo(); GetComponent <AttackedCard>().enabled = false; } else { Info.HideCardInfo(); } }
private void EnemyTurn(List <CardInfoScr> cards) { int count = Random.Range(0, cards.Count - 1); for (int i = 0; i < count; i++) { if (EnemyFieldCards.Count > 5) { return; } else { CardInfoScr currentCard = cards[0]; currentCard.ShowCardInfo(cards[0].SelfCard, false); currentCard.transform.SetParent(enemyField); EnemyHandCards.Remove(currentCard); EnemyFieldCards.Add(currentCard); } } }