Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     foreach (GameObject CardFBX in card)
     {
         CardFBX.GetComponent <Renderer>().material = randomMaterials[Random.Range(0, randomMaterials.Length)];
     }
 }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        /*foreach (Material materials in randomMaterials)
         * {
         *  foreach (GameObject CardFBX in card)
         *  {
         *      CardFBX.GetComponent<Renderer>().material = randomMaterials[Random.Range(0, randomMaterials.Length)];
         *  }
         * }*/

        int[] indMat = new int[randomMaterials.Length];

        for (int i = 0; i < randomMaterials.Length; i++)
        {
            indMat[i] = 0;
        }
        foreach (GameObject CardFBX in card)
        {
            int num = Random.Range(0, randomMaterials.Length);

            while (indMat[num] != 0)
            {
                num++;
                if (num >= randomMaterials.Length)
                {
                    num = 0;
                }
            }
            indMat[num] = 1;
            CardFBX.GetComponent <Renderer>().material = randomMaterials[num];
        }
    }