void AfterFight() { if (fighter1Properties.action == "Focus") { _cardEffects.DrawCardById(fighter1, fighter1Properties.cardToDrawOnFocus); } if (fighter2Properties.action == "Focus") { _cardEffects.DrawCardById(fighter2, fighter2Properties.cardToDrawOnFocus); } _cardEffects.PutTokensInPlay(fighter1); _cardEffects.PutTokensInPlay(fighter2); Init(); }