Beispiel #1
0
        public override IEnumerator ApplyEffect(
            CardEffectState cardEffectState,
            CardEffectParams cardEffectParams)
        {
            int damageAmount = this.GetDamageAmount(cardEffectState);

            if (cardEffectState.GetTargetMode() == TargetMode.Room)
            {
                cardEffectParams.combatManager.IgnoreDuplicateSounds(true);
            }
            for (int i = 0; i < cardEffectParams.targets.Count; ++i)
            {
                CharacterState target = cardEffectParams.targets[i];

                yield return((object)cardEffectParams.combatManager.ApplyDamageToTarget(damageAmount, target, new CombatManager.ApplyDamageToTargetParameters()
                {
                    playedCard = cardEffectParams.playedCard,
                    finalEffectInSequence = cardEffectParams.finalEffectInSequence,
                    relicState = cardEffectParams.sourceRelic,
                    selfTarget = cardEffectParams.selfTarget,
                    vfxAtLoc = cardEffectState.GetAppliedVFX(),
                    showDamageVfx = cardEffectParams.allowPlayingDamageVfx
                }));
            }
            cardEffectParams.combatManager.IgnoreDuplicateSounds(false);
        }