Beispiel #1
0
 public virtual void UpdateSkills(EntityBase enemy, EntityBase player)
 {
     skillList[0] = new CardDummyPunch(enemy);
     skillList[1] = new CardIdle();
     skillList[2] = new CardTestSword(enemy);
     skillList[3] = new CardVampireBite(enemy, player);
     skillList[4] = new CardWoodenShield(player);
     skillList[5] = new CardHealingRelic(player);
 }
Beispiel #2
0
    protected override void Act() //переопределенный act
    {
        punch = new CardDummyPunch(turnHandler.PlayerParty[0]);
        succ  = new CardVampireBite(turnHandler.PlayerParty[0], this);

        if (!state)
        {
            currentSkill = punch;
        }
        else
        {
            currentSkill = succ;
        }

        state = !state;

        Deck.PutCard(currentSkill);
    }