public IEnumerator ScaleCardOut()
    {
        //désactive l'info bulle
        if (cardDisplay)
        {
            cardDisplay.DesactiveInfoWindow();
            cardDisplay.gameObject.GetComponent <Canvas>().sortingOrder = 0;
        }

        Vector3 originalScale    = display.transform.localScale;
        Vector3 destinationScale = new Vector3(1, 1, 1);

        Vector3 originalPosition    = display.transform.localPosition;
        Vector3 destinationPosition = new Vector3(0, 0, 0);

        float currentTime = 0.0f;

        while (/*currentTime <= timeHover &&*/ !isHover && (display.transform.localPosition - destinationPosition).magnitude > 0.01f)
        {
            //display.transform.localScale = Vector3.Lerp(originalScale, destinationScale, currentTime / timeHover);
            //display.transform.localPosition = Vector3.Lerp(originalPosition, destinationPosition, currentTime/ timeHover);

            //Danping
            display.transform.localScale = Vector3.Lerp(display.transform.localScale, destinationScale, Time.deltaTime * 10f);
            if (!inDraft)
            {
                display.transform.localPosition = Vector3.Lerp(display.transform.localPosition, destinationPosition, Time.deltaTime * 10f);
            }

            currentTime += Time.deltaTime;
            yield return(null);
        }
        display.transform.localScale = destinationScale;
        if (!inDraft)
        {
            display.transform.localPosition = destinationPosition;
        }
    }