Beispiel #1
0
    /// <summary>
    /// 每回合增加手牌
    /// </summary>
    /// <param name="cardlist"></param>
    private void addCard(List <CardDto> cardlist)
    {
        int index = myCardList.Count;

        foreach (var item in cardlist)
        {
            myCardList.Add(item);
        }
        //对手牌进行排序
        //CardWeight.SortCard(ref myCardList);

        //复用先前创建的牌
        for (int i = 0; i < index; i++)
        {
            CardCtrllist[i].gameObject.SetActive(true);
            CardCtrllist[i].Init(myCardList[i], true, i);
        }

        for (int i = index; i < myCardList.Count; i++)
        {
            GameObject card = GameObject.Instantiate(cardPrefab, cardTransformParent);
            card.transform.localPosition = new Vector3(0, index * 0.01f, index * -1f);
            //card.name = myCardList[i].Name;
            CardCtrl cardCtrl = card.GetComponent <CardCtrl>();

            cardCtrl.CardMouseDownEvent = IsCanSelece;
            cardCtrl.Init(myCardList[i], true, index);

            CardCtrllist.Add(cardCtrl);
            index++;
        }
    }
Beispiel #2
0
    /// <summary>
    /// 初始阶段创建手牌
    /// </summary>
    /// <param name="cardDto"></param>
    /// <param name="index"></param>
    private void createCard(CardDto cardDto, int index)
    {
        GameObject card = GameObject.Instantiate(cardPrefab, cardTransformParent);

        //card.transform.localPosition = new Vector2(index * 1f, 0);
        card.transform.localPosition = new Vector3(0, index * 0.01f, index * -1f);
        //card.name = cardDto.Name;
        CardCtrl cardCtrl = card.GetComponent <CardCtrl>();

        cardCtrl.CardMouseDownEvent = IsCanSelece;
        cardCtrl.Init(cardDto, true, index);

        myCardList.Add(cardDto);
        CardCtrllist.Add(cardCtrl);
    }