private void LifeformDeck_CardClicked(object sender, CardClickedEventArgs e)
 {
     if (_state == GameState.ChooseLifeformCard)
     {
         _state = GameState.PlayerAction;
         _planetCard.ApplyAction(e.Details, e.Card);
         _planetCardBehaviour.ShowFront(false);
         _lifeformDeck.ShowSelectionArrow(false);
         _planetCard          = null;
         _planetCardBehaviour = null;
         audioSource.PlayOneShot(attackCard);
     }
 }
Beispiel #2
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 private void LifeformDeck_CardClicked(object sender, CardClickedEventArgs e)
 {
 }