public void Setup(CharacterType charType)
    {
        List <CardAssetList> cardAssetLists = cardConfigObject.GetCardAssetList(charType);

        cardList.DetachChildren();
        foreach (var cardAssetList in cardAssetLists)
        {
            CardCell cardCellObject = Instantiate(CardPrefab, cardList, false).GetComponent <CardCell>();
            cardCellObject.Setup(cardAssetList);
        }
    }