Beispiel #1
0
 private bool hasCardOfSuit(CardSuit suit)
 {
     foreach (GameObject cardObj in cardObjects)
     {
         if (cardObj) //in case destroyed and didn't cleanup list
         {
             CardBehavior cardB = cardObj.GetComponent <CardBehavior>();
             if (cardB.GetCard().Suit == suit)
             {
                 return(true);
             }
         }
     }
     return(false);
 }
Beispiel #2
0
 public void SetSelectableCards(bool canSelect, CardSuit?allowedSuit = null)
 {
     foreach (GameObject cardObj in cardObjects)
     {
         if (cardObj) //in case destroyed and didn't cleanup list
         {
             CardBehavior             cardB     = cardObj.GetComponent <CardBehavior>();
             SelectableObjectBehavior selBehave = cardObj.GetComponent <SelectableObjectBehavior>();
             if (canSelect && (allowedSuit == null || !hasCardOfSuit((CardSuit)allowedSuit) || (cardB.GetCard().Suit == allowedSuit)))
             {
                 selBehave.ClickEnabled = true;
             }
             else
             {
                 selBehave.ClickEnabled = false;
             }
         }
     }
 }