private void LoadCardsBag(string bagName) { TextAsset asset = Resources.Load <TextAsset>(bagName); if (asset != null) { cardBags = JsonUtility.FromJson <CardBags>(asset.text); } else { Debug.Log("no asset loaded"); } }
public CardBags LoadCardBag(string bagName) { TextAsset asset = Resources.Load <TextAsset>(bagName); if (asset != null) { CardBags cardBags = JsonUtility.FromJson <CardBags>(asset.text); return(cardBags); } else { Debug.Log("No Bag Loaded!"); } return(null); }