Beispiel #1
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 public RepeatForSpentCondition(CardActionsData effect) => _effect = effect;
Beispiel #2
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 public void OnEnable()
 {
     _target = (CardActionsData)target;
 }
 public CardReactionSequence(ReactiveMember source, ReactiveTargetScope s, CardActionsData actions)
 {
     reactor     = source;
     scope       = s;
     cardActions = actions;
 }
Beispiel #4
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 public TargetIsBelowPercentageLifeCondition(float percentage, CardActionsData effect)
 {
     _percentage = percentage;
     _effect     = effect;
 }
Beispiel #5
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 public TargetSufferedDamageCondition(CardActionsData effect) => _effect = effect;
 public PerformerHasResourceCondition(int amount, string resource, CardActionsData effect)
 {
     _amount   = amount;
     _resource = resource;
     _effect   = effect;
 }