public void SetPersistentPower_CommitChange(Card card, int power)
 {
     if(_LastPersistenPower == -1 || _LastPersistenPower != power)
     {
         _LastPersistenPower = power;
         card.SetPersistentPower(power);
         Game.SendPacket(GameAction.PERSISTENT_POWER, card.pos, power);
     }
 }
Beispiel #2
0
 public void ResetPersistentPower(Card c)
 {
     c.SetPersistentPower(0);
     _Game.SendPacket(GameAction.PERSISTENT_POWER, c.pos, 0);
 }