protected override bool CanFireNowSub(IIncidentTarget target)
 {
     if (target is Map)
     {
         return(true);
     }
     return(CaravanIncidentUtility.CanFireIncidentWhichWantsToGenerateMapAt(target.Tile));
 }
        protected override bool CanFireNowSub(IncidentParms parms)
        {
            Faction faction;

            if (CaravanIncidentUtility.CanFireIncidentWhichWantsToGenerateMapAt(parms.target.Tile))
            {
                return(PawnGroupMakerUtility.TryGetRandomFactionForCombatPawnGroup(parms.points, out faction));
            }
            return(false);
        }
        protected override bool CanFireNowSub(IncidentParms parms)
        {
            if (parms.target is Map)
            {
                return(true);
            }
            Faction faction;

            return(CaravanIncidentUtility.CanFireIncidentWhichWantsToGenerateMapAt(parms.target.Tile) && TryFindFaction(out faction));
        }
Beispiel #4
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        protected override bool CanFireNowSub(IncidentParms parms)
        {
            Map     map = parms.target as Map;
            IntVec3 cell;

            if (map != null)
            {
                return(TryFindEntryCell(map, out cell));
            }
            return(CaravanIncidentUtility.CanFireIncidentWhichWantsToGenerateMapAt(parms.target.Tile));
        }
		protected override bool CanFireNowSub(IncidentParms parms)
		{
			Map map = parms.target as Map;
			bool result;
			if (map != null)
			{
				IntVec3 intVec;
				result = this.TryFindEntryCell(map, out intVec);
			}
			else
			{
				result = CaravanIncidentUtility.CanFireIncidentWhichWantsToGenerateMapAt(parms.target.Tile);
			}
			return result;
		}
        protected override bool CanFireNowSub(IncidentParms parms)
        {
            if (!settings.Active)
            {
                return(false);
            }

            Map map = parms.target as Map;

            List <Pair <Faction, Faction> > factions = new List <Pair <Faction, Faction> >();

            foreach (var faction in Find.FactionManager.AllFactionsVisible)
            {
                if (faction == Faction.OfPlayer)
                {
                    continue;
                }

                foreach (var faction2 in Find.FactionManager.AllFactionsVisible)
                {
                    if (faction == Faction.OfPlayer || faction == faction2)
                    {
                        continue;
                    }

                    if (!faction.def.pawnGroupMakers.Any(x => x.kindDef == PawnGroupKindDefOf.Combat))
                    {
                        continue;
                    }

                    if (faction.RelationKindWith(faction2) == FactionRelationKind.Hostile)
                    {
                        factions.Add(new Pair <Faction, Faction>(faction, faction2));
                    }
                }
            }
            if (factions.Count == 0)
            {
                return(false);
            }

            if (map != null)
            {
                return(TryFindEntryCell(map, out IntVec3 cell));
            }

            return(CaravanIncidentUtility.CanFireIncidentWhichWantsToGenerateMapAt(parms.target.Tile));
        }
        protected override bool CanFireNowSub(IncidentParms parms)
        {
            if (!base.CanFireNowSub(parms))
            {
                return(false);
            }

            if (!SnapshotStoreManager.Instance.CanFireMediumEvent())
            {
                return(false);
            }

            if (parms.target is Map)
            {
                return(true);
            }

            return(CaravanIncidentUtility.CanFireIncidentWhichWantsToGenerateMapAt(parms.target.Tile));
        }
Beispiel #8
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 protected override bool CanFireNowSub(IncidentParms parms)
 {
     return((parms.target is Map map && !map.wildAnimalSpawner.AnimalEcosystemFull) || CaravanIncidentUtility.CanFireIncidentWhichWantsToGenerateMapAt(parms.target.Tile));
 }