void OnPointerUpDelegate(PointerEventData data, CarSystem car) { car.TurnCar(0); }
void OnPointerDownLeftDelegate(PointerEventData data, CarSystem car) { car.TurnCar(-1); }
void OnPointerUpDelegate(PointerEventData data, CarSystem car) { car.TurnCar(0); }
void OnPointerDownLeftDelegate(PointerEventData data, CarSystem car) { car.TurnCar(-1); }