Beispiel #1
0
    public void AddAICar(CarAIController carAI)
    {
        var AICar = carAI.GetComponent <CarAIController>();

        if (AICar != null)
        {
            AICarSet.Add(AICar);
            AICarSetGOs.Add(AICar);
        }
    }
Beispiel #2
0
    public bool IsCarInMainView(CarAIController carAI)
    {
        var collider = carAI.GetComponent <Collider>();

        if (GeometryUtility.TestPlanesAABB(mainCamFrustumPlanes, collider.bounds))
        {
            return(true);
        }
        else
        {
            return(false);
        }
    }
    public static void CarInView(GameObject go, Rigidbody rigbody, float distance, float startSpeed, ref float moveSpeed, ref bool tempStop, float distanceToCar = 15)
    {
        if (go == null)
        {
            return;
        }

        CarAIController car = go.GetComponent <CarAIController>();

        if (distance >= distanceToCar)
        {
            if (car.TEMP_STOP)
            {
                moveSpeed = startSpeed * 0.5f;
            }
            else
            {
                moveSpeed = startSpeed;
            }

            tempStop = false;
        }
        else if (distance < distanceToCar)
        {
            if (car.GetComponent <Rigidbody>().velocity.magnitude < rigbody.velocity.magnitude)
            {
                tempStop = true;
            }
            else
            {
                if (!car.TEMP_STOP)
                {
                    tempStop = false;
                }
            }
        }
    }