public override void OnStartGame(List <CaptainsMessPlayer> aStartingPlayers) { base.OnStartGame(aStartingPlayers); if (_captainsMess.LocalPlayer().isServer) { var localPlayer = _captainsMess.LocalPlayer() as Player.Player; localPlayer.StartMatch(); } }
private void AssignPlayer() { _localPlayer = _captainsMess.LocalPlayer() as Player.Player; }