Beispiel #1
0
    void Update()
    {
        //Debug.Log("start");
        if (m_Pressed)
        {
            Debug.Log(charge_time);
            charge_time         += Time.deltaTime;
            charge_time          = charge_time % duration_time;
            chargebar.fillAmount = charge_time / duration_time;
        }

        if (m_Released)
        {
            var temp = forward.position; temp.y = 0.1f;

            Vector3 rot = capsuleController.getroation().eulerAngles;
            rot = new Vector3(rot.x, rot.y + 180, rot.z);
            GameObject tower = Instantiate(hooktower, temp, Quaternion.Euler(rot));
            tower.GetComponent <FireHook>().hookspeed += tower.GetComponent <FireHook>().hookspeed *(charge_time / duration_time) * 3;
            tower.transform.Find("Hook").GetComponent <Transform>().localScale *= ((charge_time / duration_time) * 2);

            Debug.Log("niu");
            charge_time = 0;
            m_Pressed   = false;
            m_Released  = false;
        }
    }