private void Start() { if (canvas != null) { return; } canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); GameObject go = CanvasUtil.CreateTextPanel(canvas, "", 70, TextAnchor.UpperRight, new CanvasUtil.RectData( new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), new Vector2(0.95f, 0.95f), new Vector2(0.5f, 0.5f))); textObj = go.GetComponent <Text>(); textObj.color = Color.black; textObj.font = CanvasUtil.TrajanBold; textObj.text = "Lightbringer\nT-" + getTimeInCleanFormat(timeRemaining); textObj.fontSize = 90; textObj.CrossFadeAlpha(1f, 0f, false); }
public void CreateCanvas() { if (_canvas != null) { return; } CanvasUtil.CreateFonts(); _canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); UnityEngine.Object.DontDestroyOnLoad(_canvas); GameObject canvas = CanvasUtil.CreateTextPanel ( _canvas, "", 24, TextAnchor.LowerRight, new CanvasUtil.RectData ( new Vector2(0, 50), new Vector2(0, 45), new Vector2(0, 0), new Vector2(1, 0), new Vector2(0.5f, 0.5f) ) ); _textObj = canvas.GetComponent <Text>(); _textObj.font = CanvasUtil.TrajanBold; _textObj.text = ""; _textObj.fontSize = 24; }
private void makeModCanvas(int ad) { if (canvas != null) { return; } CanvasUtil.CreateFonts(); canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); GameObject go = CanvasUtil.CreateTextPanel(canvas, "", 27, TextAnchor.UpperCenter, new CanvasUtil.RectData( new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), generateNonAnnoyingLocation(), new Vector2(0.5f, 0.5f))); textObj = go.GetComponent <Text>(); textObj.color = ads[ad].textColor; textObj.font = CanvasUtil.TrajanBold; textObj.text = ""; textObj.fontSize = 50; textObj.text = ads[ad].textDescription; textObj.CrossFadeAlpha(1f, 0f, false); }
private IEnumerator displayEnemyLevel(int level, Color c) { yield return(new WaitForSeconds(2f)); CanvasUtil.CreateFonts(); GameObject canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); GameObject go = CanvasUtil.CreateTextPanel(canvas, "", 130, TextAnchor.UpperCenter, new CanvasUtil.RectData( new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), new Vector2(1.0f, 0.7f), new Vector2(0.5f, 0.5f))); Text textObj = go.GetComponent <Text>(); textObj.color = c; textObj.font = CanvasUtil.TrajanBold; textObj.text = ""; textObj.fontSize = 170; textObj.text = "Level " + level; textObj.CrossFadeAlpha(1f, 1f, false); yield return(new WaitForSeconds(3f)); textObj.CrossFadeAlpha(0f, 3f, false); yield return(new WaitForSeconds(3.5f)); Destroy(go); Destroy(canvas); }
private Vector2 fixMousePosition(RectTransform r) { bool b; Vector2 pos = CanvasUtil.ScreenToUISpacePos(Input.mousePosition, DialogCanvasUtil.DialogCanvasRect, out b); return(new Vector2(pos.x - r.rect.width, pos.y + r.rect.height)); }
private void MakeCanvas() { if (CanvasObject == null) { CanvasObject = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920f, 1080f)); } if (TextCanvas == null) { CanvasUtil.CreateFonts(); TextCanvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920f, 1080f)); GameObject TextPanel = CanvasUtil.CreateTextPanel(TextCanvas, "", 35, TextAnchor.MiddleCenter, new CanvasUtil.RectData( new Vector2(0, 50), new Vector2(0, 45), new Vector2(0, 0), new Vector2(1, 0), new Vector2(0.5f, 0.5f))); TextObject = TextPanel.GetComponent <Text>(); TextObject.font = CanvasUtil.TrajanBold; TextObject.text = ""; TextObject.fontSize = 50; TextObject.color = Color.red; } }
private void Start() { timeRemaining = (float)infinite_globals.secondsToRun; if (canvas != null) { return; } CanvasUtil.CreateFonts(); canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); GameObject go = CanvasUtil.CreateTextPanel(canvas, "", 27, TextAnchor.MiddleCenter, new CanvasUtil.RectData( new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), new Vector2(1.9f, 1.9f), new Vector2(0.5f, 0.5f))); textObj = go.GetComponent <Text>(); textObj.color = Color.white; textObj.font = CanvasUtil.TrajanBold; textObj.text = getTimeInCleanFormat((float)infinite_globals.secondsToRun); textObj.fontSize = 50; textObj.CrossFadeAlpha(1f, 0f, false); }
public void SetupCanvasIcon() { Vector2 anchor = new Vector2(x, y); GameObject canvasSprite = CanvasUtil.CreateImagePanel ( _canvas, SpriteLoader.GetSprite(spriteName), new CanvasUtil.RectData(Vector2.zero, Vector2.zero, anchor, anchor + new Vector2(1f / 15f, 0.1f)) ); // Add a canvas group so we can fade it in and out canvasGroup = canvasSprite.AddComponent <CanvasGroup>(); canvasGroup.blocksRaycasts = false; canvasGroup.interactable = false; if (!BingoUI.globalSettings.alwaysDisplay) { canvasGroup.gameObject.SetActive(false); } GameObject text = CanvasUtil.CreateTextPanel ( canvasSprite, "0", 23, TextAnchor.LowerCenter, new CanvasUtil.RectData(Vector2.zero, Vector2.zero, Vector2.zero, Vector2.one) ); textPanel = text.GetComponent <Text>(); textPanel.color = Color.black; }
public void Awake() { gameEnd = false; stopped = true; textToggle = true; _remastered = DebugManager.remastered; lastCostume = null; var ar = AspectRatio.GetAspectRatio(Screen.width, Screen.height); if (ar.x == 16f && ar.y == 9f) { wideAspect = true; } Logger.LogDebug($"Wide Aspect: {wideAspect}"); DontDestroyOnLoad(gameObject); if (OverlayCanvas == null) { CanvasUtil.CreateFonts(); OverlayCanvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); OverlayCanvas.name = "IGTDisplay"; DontDestroyOnLoad(OverlayCanvas); _background = CanvasUtil.CreateImagePanel(OverlayCanvas, new Color32(0x28, 0x28, 0x28, 0x00), wideAspect ? topRightLegacy : topRightHD); _textPanel = CanvasUtil.CreateTMProPanel(_background, string.Empty, 24, TextAnchor.UpperLeft, new CanvasUtil.RectData(new Vector2(-5, -5), new Vector2(0, 0), new Vector2(0, 0), new Vector2(1, 1))); tmProObjRef = _textPanel.GetComponent <TextMeshProUGUI>(); tmProObjRef.alignment = TextAlignmentOptions.TopRight; } }
public override void Initialize() { if (Instance != null) { Log("Warning: " + GetType().Name + " is a singleton. Trying to create more than one may cause issues!"); return; } Instance = this; comms = new CommunicationNode(); comms.EnableNode(this); Log("Mod Common initializing!"); SetupDefaulSettings(); RegisterCallbacks(); DevLog.Logger.Hide(); // Setup and prepare the CanvasUtil fonts so that other mods can use them. CanvasUtil.CreateFonts(); Log("Mod Common is done initializing!"); }
public IEnumerator ShowAlert(string text) { var canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, 100); var tp = CanvasUtil.CreateTextPanel( canvas, text, 20, TextAnchor.LowerRight, new CanvasUtil.RectData( new Vector2(1920, 80), new Vector2(-40, 40), new Vector2(1, 0), new Vector2(1, 0), new Vector2(1, 0) ) ); GameObject.DontDestroyOnLoad(canvas); var cg = tp.AddComponent <CanvasGroup>(); yield return(CanvasUtil.FadeInCanvasGroup(cg)); yield return(new WaitForSeconds(3f)); yield return(CanvasUtil.FadeOutCanvasGroup(cg)); GameObject.DestroyImmediate(canvas); }
public void EnableRedwing() { _isEnabled = true; textures.loadAllTextures(); ModHooks.Instance.FocusCostHook += InstanceOnFocusCostHook; ModHooks.Instance.BeforeAddHealthHook += InstanceOnBeforeAddHealthHook; ModHooks.Instance.AttackHook += InstanceOnAttackHook; ModHooks.Instance.CharmUpdateHook += RedwingLance; ModHooks.Instance.DashPressedHook += NoDashWhileHoldingUp; On.HeroController.JumpReleased += NoVelocityResetOnReleaseWithJetpack; On.NailSlash.StartSlash += NailSlashOnStartSlash; ModCommon.ModCommon.OnSpellHook += OverwriteSpells; On.HeroController.CancelHeroJump += DontCancelWithJetpack; On.HeroController.AffectedByGravity += AffectedByGravityIsShit; On.HeroController.Jump += RocketJumpIfRocketJumping; canvasObj = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920f, 1080f)); FireBar = CanvasUtil.CreateImagePanel(canvasObj, Sprite.Create(Texture2D.whiteTexture, new Rect(0, 0, 1, 1), new Vector2(0.5f, 0.5f)), new CanvasUtil.RectData(new Vector2(300f, 100f), new Vector2(0.9f, 0.9f), new Vector2(0.910f, 0.89f), new Vector2(0.910f, 0.89f))); DontDestroyOnLoad(canvasObj); DontDestroyOnLoad(FireBar); FireBarImage = FireBar.GetComponent <Image>(); FireBarImage.preserveAspect = false; FireBarImage.type = Image.Type.Filled; FireBarImage.fillMethod = Image.FillMethod.Horizontal; FireBarImage.fillAmount = (float)firePower; StartCoroutine(AddHeroHooks()); }
public void ShowAlert(string text) { if (this.displayedAlert != null) { this.displayedAlert.SetActive(false); } var canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, 100); var tp = CanvasUtil.CreateTextPanel( canvas, text, 20, TextAnchor.LowerRight, new CanvasUtil.RectData( new Vector2(1920, 80), new Vector2(-40, 40), new Vector2(1, 0), new Vector2(1, 0), new Vector2(1, 0) ) ); GameObject.DontDestroyOnLoad(canvas); var cg = tp.AddComponent <CanvasGroup>(); this.displayedAlert = tp; this.StartCoroutine(this.AnimateAlert(cg, canvas)); }
public IEnumerator HideMenu(MenuScreen menu) { gameManager.inputHandler.StopUIInput(); if (menu.title != null) { StartCoroutine(CanvasUtil.FadeOutCanvasGroup(menu.title)); yield return(StartCoroutine(gameManager.timeTool.TimeScaleIndependentWaitForSeconds(0.1f))); } if (menu.topFleur != null) { menu.topFleur.ResetTrigger("show"); menu.topFleur.SetTrigger("hide"); yield return(StartCoroutine(gameManager.timeTool.TimeScaleIndependentWaitForSeconds(0.1f))); } if (menu.content != null) { StartCoroutine(CanvasUtil.FadeOutCanvasGroup(menu.content)); } if (menu.controls != null) { StartCoroutine(CanvasUtil.FadeOutCanvasGroup(menu.controls)); } if (menu.bottomFleur != null) { menu.bottomFleur.ResetTrigger("show"); menu.bottomFleur.SetTrigger("hide"); yield return(StartCoroutine(_gm.timeTool.TimeScaleIndependentWaitForSeconds(0.1f))); } if (menu.screenCanvasGroup != null) { yield return(StartCoroutine(CanvasUtil.FadeOutCanvasGroup(menu.screenCanvasGroup))); } gameManager.inputHandler.StartUIInput(); }
private void LoadResources() { CanvasUtil.CreateFonts(); TrajanBold = CanvasUtil.TrajanBold; TrajanNormal = CanvasUtil.TrajanNormal; try { Arial = Font.CreateDynamicFontFromOSFont ( Font.GetOSInstalledFontNames().First(x => x.ToLower().Contains("arial")), 13 ); } catch { Logger.LogWarn("Unable to find Arial! Using Perpetua."); Arial = CanvasUtil.GetFont("Perpetua"); } if (TrajanBold == null || TrajanNormal == null || Arial == null) { Benchwarp.instance.LogError("Could not find game fonts"); } Assembly asm = Assembly.GetExecutingAssembly(); foreach (string res in asm.GetManifestResourceNames()) { if (!res.StartsWith("Benchwarp.Images.")) { continue; } try { using (Stream imageStream = asm.GetManifestResourceStream(res)) { byte[] buffer = new byte[imageStream.Length]; imageStream.Read(buffer, 0, buffer.Length); Texture2D tex = new Texture2D(1, 1); tex.LoadImage(buffer.ToArray()); string[] split = res.Split('.'); string internalName = split[split.Length - 2]; images.Add(internalName, tex); Benchwarp.instance.Log("Loaded image: " + internalName); } } catch (Exception e) { Benchwarp.instance.LogError("Failed to load image: " + res + "\n" + e); } } }
private void setupScoreCanvas() { menuCanvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920f, 1080f)); CanvasUtil.CreateTextPanel(menuCanvas, parseScoreResults(), 12, TextAnchor.MiddleLeft, new CanvasUtil.RectData(new Vector2(400f, 150f), new Vector2(0.5f, 0.5f), new Vector2(0.98f, 0.05f), new Vector2(0.98f, 0.05f))); }
public override void Initialize() { instance = this; bossCount = 0; ModHooks.Instance.SetPlayerBoolHook += CountBosses; canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); GameObject.DontDestroyOnLoad(canvas); UpdateUI(); }
public static void SetupCanvas() { _canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceCamera, new Vector2(1920, 1080)); UnityEngine.Object.DontDestroyOnLoad(_canvas); GameObject go = new GameObject(); _coroutineStarter = go.AddComponent <NonBouncer>(); UnityEngine.Object.DontDestroyOnLoad(go); }
public Dictionary <Room, Canvas> LoadRooms() { Dictionary <Room, Canvas> dictionary = new Dictionary <Room, Canvas>(); List <Room> rooms = RoomService.Instance.GetAll(); foreach (Room room in rooms) { dictionary.Add(room, CanvasUtil.CreateRoomCanvas(room)); } return(dictionary); }
private static void UpdateUI() { if (text == null) { text = CanvasUtil.CreateTextPanel(canvas, $"Bosses: {bossCount}", 24, TextAnchor.MiddleCenter, new CanvasUtil.RectData(new Vector2(180, 54), new Vector2(-900, -480))); } else { text.GetComponent <Text>().text = $"Bosses: {bossCount}"; } }
public void Init() { this.DoubleBuffered = true; CommonEventHandler(); _square = CanvasUtil.GetPrimeSquare(this.Parent.Width, this.Parent.Height); _dSquare = _square; this.BackColor = Color.White; InitRightClickMenu(); InitPanTool(); _deleteTool = new DeleteTool(); _deleteTool.StopWorking(); }
private void Update() { if (!Input.GetKeyDown(KeyCode.F9)) { return; } StartCoroutine ( Canvas.activeSelf ? CanvasUtil.FadeOutCanvasGroup(_group) : CanvasUtil.FadeInCanvasGroup(_group) ); }
private void setupFlameGauge() { GameObject flameGaugeDisplay = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); GameObject flameGauge = CanvasUtil.CreateImagePanel(flameGaugeDisplay, Sprite.Create(load_textures.SOUL_HOLDER[0], new Rect(0, 0, load_textures.SOUL_HOLDER[0].width, load_textures.SOUL_HOLDER[0].height), new Vector2(0.5f, 0.5f)), new CanvasUtil.RectData( new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), new Vector2(0.05f, 0.05f))); flameGaugeControl = flameGauge.AddComponent <flame_gauge>(); GameCameras.instance.hudCanvas.PrintSceneHierarchyTree("hud.txt"); }
public void Awake() { Logger.LogDebug($@"Creating HP Bar for {name}"); // On.CameraController.FadeOut += CameraController_FadeOut; screenScale = new Vector2(Screen.width / 1280f * 0.025f, Screen.height / 720f * 0.025f); bg_go = CanvasUtil.CreateImagePanel(EnemyHPBar.canvas, EnemyHPBar.bg, new CanvasUtil.RectData(Vector2.Scale(new Vector2(EnemyHPBar.bg.texture.width, EnemyHPBar.bg.texture .height), screenScale * bgScale), new Vector2(0, 32))); mg_go = CanvasUtil.CreateImagePanel(EnemyHPBar.canvas, EnemyHPBar.mg, new CanvasUtil.RectData(Vector2.Scale(new Vector2(EnemyHPBar.mg.texture.width, EnemyHPBar.mg.texture .height), screenScale * mgScale), new Vector2(0, 32))); fg_go = CanvasUtil.CreateImagePanel(EnemyHPBar.canvas, EnemyHPBar.fg, new CanvasUtil.RectData(Vector2.Scale(new Vector2(EnemyHPBar.fg.texture.width, EnemyHPBar.fg.texture .height), screenScale * fgScale), new Vector2(0, 32))); ol_go = CanvasUtil.CreateImagePanel(EnemyHPBar.canvas, EnemyHPBar.ol, new CanvasUtil.RectData(Vector2.Scale(new Vector2(EnemyHPBar.ol.texture.width, EnemyHPBar.ol.texture .height), screenScale * olScale), new Vector2(0, 32))); bg_cr = bg_go.GetComponent <CanvasRenderer>(); fg_cr = fg_go.GetComponent <CanvasRenderer>(); mg_cr = mg_go.GetComponent <CanvasRenderer>(); ol_cr = ol_go.GetComponent <CanvasRenderer>(); hpbg = mg_go.GetComponent <Image>(); hpbg.type = Image.Type.Filled; hpbg.fillMethod = Image.FillMethod.Horizontal; hpbg.preserveAspect = false; health_bar = fg_go.GetComponent <Image>(); health_bar.type = Image.Type.Filled; health_bar.fillMethod = Image.FillMethod.Horizontal; health_bar.preserveAspect = false; bg_go.GetComponent <Image>().preserveAspect = false; ol_go.GetComponent <Image>().preserveAspect = false; hm = gameObject.GetComponent <HealthManager>(); SetHPBarAlpha(0); maxHP = hm.hp; currHP = hm.hp; }
/// <summary> /// draw a circle (point) on both screens /// </summary> /// <param name="myLine"></param> /// <param name="stroke"></param> /// <param name="fill"></param> public static void Draw(Point2D myPoint, Brush stroke, Brush fill) { if (mainw != null) { Point2D myPoint1 = new Point2D(myPoint.X, myPoint.Y); myPoint1.X = myPoint.X + mainw.userCanvasWindow.canvas.Width / 2 - mainw.userCanvas.Width / 2; myPoint1.Y = myPoint.Y + mainw.userCanvasWindow.canvas.Height / 2 - mainw.userCanvas.Height / 2; CanvasUtil.DrawEllipse(mainw.userCanvasWindow.canvas, myPoint1.X, myPoint1.Y, 50, 50, stroke, fill, null, 5); Point2D myPoint2 = new Point2D(myPoint.X, myPoint.Y); myPoint2.X = myPoint1.X * mainw.presentationCanvasWindow.canvas.Width / mainw.userCanvasWindow.canvas.Width; myPoint2.Y = myPoint1.Y * mainw.presentationCanvasWindow.canvas.Height / mainw.userCanvasWindow.canvas.Height; CanvasUtil.DrawEllipse(mainw.presentationCanvasWindow.canvas, myPoint2.X, myPoint2.Y, 50, 50, stroke, fill, null, 5); } }
//TODO: Remove all these pointless functions, call BindableFunctions.whatever directly private static void HideMenuClicked(string buttonName) { Text text = CanvasUtil.CreateTextPanel(GUIController.Instance.canvas, "", 27, TextAnchor.MiddleCenter, new CanvasUtil.RectData( new Vector2(0, 50), new Vector2(0, 45), new Vector2(0, 0), new Vector2(1, 0), new Vector2(0.5f, 0.5f))).GetComponent <Text>(); text.font = CanvasUtil.TrajanBold; text.text = $"Press {Enum.GetName(typeof(KeyCode), DebugMod.settings.binds["Toggle All UI"])} to unhide the menu!"; text.fontSize = 42; text.CrossFadeAlpha(1f, 0f, false); text.CrossFadeAlpha(0f, 6f, false); BindableFunctions.ToggleAllPanels(); }
public static GameObject Show(Sprite bigSprite, string takeKey, string nameKey, string buttonKey, string descOneKey, string descTwoKey, Action callback) { // Create base canvas GameObject canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); // Add popup component, set values BigItemPopup popup = canvas.AddComponent <BigItemPopup>(); popup._imagePrompt = bigSprite; popup._takeText = Language.Language.Get(takeKey, "Prompts").Replace("<br>", " "); popup._nameText = Language.Language.Get(nameKey, "UI").Replace("<br>", " "); popup._buttonText = Language.Language.Get(buttonKey, "Prompts").Replace("<br>", " "); popup._descOneText = Language.Language.Get(descOneKey, "Prompts").Replace("<br>", " "); popup._descTwoText = Language.Language.Get(descTwoKey, "Prompts").Replace("<br>", " "); popup._callback = callback; return(canvas); }
public void Start() { CanvasUtil.CreateFonts(); canvas = CanvasUtil.CreateCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080)); UnityEngine.Object.DontDestroyOnLoad(canvas); caliber = CanvasUtil.CreateTextPanel(canvas, "", 25, TextAnchor.MiddleLeft, new CanvasUtil.RectData(new Vector2(600, 50), new Vector2(-560, 805), new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0.5f, 0.5f)), true).GetComponent <Text>(); caliber.color = new Color(0.420f, 0.420f, 0.420f, 1f); caliber.text = ""; ammo = CanvasUtil.CreateTextPanel(canvas, "", 25, TextAnchor.MiddleLeft, new CanvasUtil.RectData(new Vector2(600, 50), new Vector2(-560, 775), new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0.5f, 0.5f)), true).GetComponent <Text>(); ammo.color = new Color(0.420f, 0.420f, 0.420f, 1f); ammo.text = ""; magazine = CanvasUtil.CreateTextPanel(canvas, "", 25, TextAnchor.MiddleLeft, new CanvasUtil.RectData(new Vector2(600, 50), new Vector2(-560, 745), new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0.5f, 0.5f)), true).GetComponent <Text>(); magazine.color = new Color(0.420f, 0.420f, 0.420f, 1f); magazine.text = ""; Modding.Logger.Log("[HOLLOW POINT] HPUI.cs sucessfully initialized!"); }
private Text _GetOrInitializeTextComponent() { if (_textComponent == null) { DebugLog.Log("Initializing textComponent"); _textComponent = _GetOrInitializeTextObj().AddComponent <Text>(); _textComponent.horizontalOverflow = HorizontalWrapMode.Overflow; _textComponent.resizeTextForBestFit = true; _textComponent.text = ""; CanvasUtil.CreateFonts(); _textComponent.font = CanvasUtil.TrajanNormal; _textComponent.fontSize = 30; _textComponent.fontStyle = FontStyle.Normal; _textComponent.alignment = TextAnchor.UpperLeft; _textComponent.color = Color.white; } return(_textComponent); }
public bool VertexOnLine(OECPVertex vtx, ref OECPVertex projVtx) { var lst = new List <OECPLayer>(); foreach (OECPLayer layer in Layers) { if (!layer.IsLine) { continue; } if (!layer.IsVisible) { continue; } lst.Add(layer); } return(CanvasUtil.VertexOnLine(vtx, lst, ref projVtx)); }