Beispiel #1
0
 /// <summary>
 /// Failure due to healthy player exit without friend
 /// </summary>
 public void PlayerExitHealthyWithoutFriend()
 {
     if (!levelHasFinished)
     {
         CanvasFail.SetActive(true);
         failText.text = "You got home safely but Sandra is still at the party.";
         FindAndPlaceHuman(CanvasFail);
         levelHasFinished = true;
     }
 }
Beispiel #2
0
    public TMP_Text failText = null; //  or make public and drag

    /// <summary>
    /// Failure due to friend exposed
    /// </summary>
    public void NotifyFriendExposed()
    {
        if (!levelHasFinished && !CanvasFail.activeInHierarchy)
        {
            CanvasFail.SetActive(true);
            failText.text = "Sorry.\n\nYour friend is infected.";
            FindAndPlaceHuman(CanvasFail);
            levelHasFinished = true;
        }
    }