Beispiel #1
0
	protected IEnumerator ShowSubcanvasCoroutine (CanvasController subCC, SubcanvasShowStyle style, object context = null) {
		CanvasTransitionContext ctContext = new CanvasTransitionContext(this, subCC, context);
		subCC.CanvasWillShow(ctContext);

		switch (style) {
		case SubcanvasShowStyle.Instant:
			yield return new WaitForEndOfFrame();
			subCC.Canvas.enabled = true;
			subCC.CanvasGroup.alpha = 1;
			subCC.CanvasDidShow();
			break;
		case SubcanvasShowStyle.FadeIn:
			subCC.Canvas.enabled = true;
			CrossFadeCanvasGroup(subCC.CanvasGroup, 1, 0.4f);
			yield return new WaitForSeconds(0.4f);
			subCC.CanvasDidShow();
			break;
		}
	}
Beispiel #2
0
	private IEnumerator TransitionToCanvasCoroutine (CanvasController cc, CanvasTransitionStyle style, object contextData) {
		CanvasTransitionContext context = new CanvasTransitionContext(this, cc, contextData);

		this.CanvasWillHide();
		cc.CanvasWillShow(context);

		switch (style) {

		case CanvasTransitionStyle.Instant:
			this.Canvas.enabled = false;
			this.CanvasGroup.alpha = 0;
			cc.Canvas.enabled = true;
			cc.CanvasGroup.alpha = 1;
			this.CanvasDidHide();
			cc.CanvasDidShow();

			yield return new WaitForEndOfFrame();
			break;

		case CanvasTransitionStyle.CrossFade:
			cc.Canvas.enabled = true;
			CrossFadeCanvasGroup(this.CanvasGroup, 0, 0.4f);
			CrossFadeCanvasGroup(cc.CanvasGroup, 1, 0.4f);
			yield return new WaitForSeconds(0.4f);

			this.CanvasDidHide();
			cc.CanvasDidShow();
			this.Canvas.enabled = false;
			break;

		case CanvasTransitionStyle.SlideUp:
			yield return new WaitForEndOfFrame();
			break;

		case CanvasTransitionStyle.Scale:
			yield return new WaitForEndOfFrame();
			break;
	
		}
	}