Beispiel #1
0
    public void LevelCompelte()
    {
        LevelComplete.SetActive(false);
        Canvas1.SetActive(false);
        Canvas2.SetActive(true);

        GameManager._instance.DesTroyer = true;
        GameManager._instance.DestroyerLevel();
    }
Beispiel #2
0
 private void Awake()
 {
     //AudioListener.pause = false;
     // DontDestroyOnLoad(this.gameObject);
     //PlayerPrefs.DeleteAll();
     if (_instance == null)
     {
         _instance = this;
     }
     Canvas1.SetActive(false);
     Canvas2.SetActive(true);
     GetCup();
 }
Beispiel #3
0
    // map
    public void LoadMapLevel()
    {
        //set the first check instance flag
        PlayerPrefs.SetInt("First", 10);

        DestroyFlagOutMap();
        PlayerPrefs.SetInt("CheckFlag", 1);
        ScrollSnapRect._instance.Setpage();
        //UIManager._instance.CountFlag++;
        //banner destroy
        //Demo._instance.hideBanner();
        //
        UIManager._instance.CountBigBannerShow = 0;
        ////
        if (Saving)
        {
            PlayerPrefsX.SetVector3("PosFlag", UIManager._instance.posSaveDiamond);
            //    Debug.Log(UIManager._instance.CountFlag);
            Saving = false;
        }

        MenuScripts._instance.levelTextToPlay.text = "Play level: " + PlayerPrefs.GetInt("ValueMaxLevel");
        //SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
        ScrollSnapRect._instance.CheckScroll = true;
        GetLevel();
        diamondText.text = "" + PlayerPrefs.GetInt("DiamondTotal");

        ChangeColorCamera._instance.SwitchColor(9);
        ChangeColorCamera._instance.zoomIn = true;
        UIManager._instance.GameOverShownPanel.SetActive(false);
        GameManager._instance.DesTroyer = true;
        GameManager._instance.DestroyerLevel();
        Canvas1.SetActive(false);
        Canvas2.SetActive(true);
        DisableEverything();
    }
Beispiel #4
0
    private IEnumerator DeactiveCanvas2()
    {
        yield return(new WaitForSeconds(0.05f));

        Canvas2.SetActive(false);
    }