Beispiel #1
0
        public Spell(int id, string name, int difficulty, int duration, int family)
        {
            Id         = id;
            Name       = name;
            Difficulty = difficulty;
            Duration   = duration;
            Family     = family;

            if (name.EndsWith(" I"))
            {
                BuffLevel = BuffLevels.I;
            }
            else if (name.EndsWith(" II"))
            {
                BuffLevel = BuffLevels.II;
            }
            else if (name.EndsWith(" III"))
            {
                BuffLevel = BuffLevels.III;
            }
            else if (name.EndsWith(" IV"))
            {
                BuffLevel = BuffLevels.IV;
            }
            else if (name.EndsWith(" V"))
            {
                BuffLevel = BuffLevels.V;
            }
            else if (name.EndsWith(" VI"))
            {
                BuffLevel = BuffLevels.VI;
            }
            else if (name.EndsWith(" VII"))             // This doesn't pick up every lvl 7
            {
                BuffLevel = BuffLevels.VII;
            }
            else if (name.StartsWith("Incantation "))
            {
                BuffLevel = BuffLevels.VIII;
            }

            if (name.StartsWith("Feeble "))
            {
                CantripLevel = CantripLevels.Feeble;
            }
            else if (name.StartsWith("Minor "))
            {
                CantripLevel = CantripLevels.Minor;
            }
            else if (name.StartsWith("Lesser "))
            {
                CantripLevel = CantripLevels.Lesser;
            }
            else if (name.StartsWith("Moderate "))
            {
                CantripLevel = CantripLevels.Moderate;
            }
            else if (name.StartsWith("Inner "))
            {
                CantripLevel = CantripLevels.Inner;
            }
            else if (name.StartsWith("Major "))
            {
                CantripLevel = CantripLevels.Major;
            }
            else if (name.StartsWith("Epic "))
            {
                CantripLevel = CantripLevels.Epic;
            }
            else if (name.StartsWith("Legendary "))
            {
                CantripLevel = CantripLevels.Legendary;
            }

            // Try to determine if this is a lvl 7
            if (BuffLevel == BuffLevels.None && CantripLevel == CantripLevels.None)
            {
                if (difficulty == 300 && duration == 3600)
                {
                    BuffLevel = BuffLevels.VII;
                }
            }
        }
Beispiel #2
0
        public Spell(int id, string name, int difficulty, int duration, int family)
        {
            Id         = id;
            Name       = name;
            Difficulty = difficulty;
            Duration   = duration;
            Family     = family;

            if (name.EndsWith(" I"))
            {
                BuffLevel = BuffLevels.I;
            }
            else if (name.EndsWith(" II"))
            {
                BuffLevel = BuffLevels.II;
            }
            else if (name.EndsWith(" III"))
            {
                BuffLevel = BuffLevels.III;
            }
            else if (name.EndsWith(" IV"))
            {
                BuffLevel = BuffLevels.IV;
            }
            else if (name.EndsWith(" V"))
            {
                BuffLevel = BuffLevels.V;
            }
            else if (name.EndsWith(" VI"))
            {
                BuffLevel = BuffLevels.VI;
            }
            else if (name.EndsWith(" VII"))             // This doesn't pick up every lvl 7
            {
                BuffLevel = BuffLevels.VII;
            }
            else if (name.StartsWith("Incantation ") || name.StartsWith("Aura of Incantation "))
            {
                BuffLevel = BuffLevels.VIII;
            }

            if (name.StartsWith("Feeble "))
            {
                CantripLevel = CantripLevels.Feeble;
            }
            else if (name.StartsWith("Minor "))
            {
                CantripLevel = CantripLevels.Minor;
            }
            else if (name.StartsWith("Lesser "))
            {
                CantripLevel = CantripLevels.Lesser;
            }
            else if (name.StartsWith("Moderate "))
            {
                CantripLevel = CantripLevels.Moderate;
            }
            else if (name.StartsWith("Inner ") && name != "Inner Calm")
            {
                CantripLevel = CantripLevels.Inner;
            }
            else if (name.StartsWith("Major "))
            {
                CantripLevel = CantripLevels.Major;
            }
            else if (name.StartsWith("Epic "))
            {
                CantripLevel = CantripLevels.Epic;
            }
            else if (name.StartsWith("Legendary "))
            {
                CantripLevel = CantripLevels.Legendary;
            }

            // Try to determine if this is a lvl x
            if (BuffLevel == BuffLevels.None && CantripLevel == CantripLevels.None)
            {
                // These spells don't have levels
                if (name.StartsWith("Prodigal ") ||                                  // Rares
                    name.StartsWith("Cloaked in ") || name.StartsWith("Shroud of ")) // Cloaks
                {
                    return;
                }

                if (difficulty == 1 && duration == 1800)
                {
                    BuffLevel = BuffLevels.I;
                }
                if (difficulty == 50 && duration == -1 && name.StartsWith("Evaporate "))
                {
                    BuffLevel = BuffLevels.II;
                }

                if (difficulty == 50 && duration == 1800)
                {
                    BuffLevel = BuffLevels.II;
                }
                if (difficulty == 100 && duration == -1 && name.StartsWith("Extinguish "))
                {
                    BuffLevel = BuffLevels.II;
                }

                if (difficulty == 100 && duration == 1800)
                {
                    BuffLevel = BuffLevels.III;
                }
                if (difficulty == 150 && duration == -1 && name.StartsWith("Cleanse "))
                {
                    BuffLevel = BuffLevels.III;
                }

                if (difficulty == 150 && duration == 1800)
                {
                    BuffLevel = BuffLevels.IV;
                }
                if (difficulty == 200 && duration == -1 && name.StartsWith("Devour "))
                {
                    BuffLevel = BuffLevels.IV;
                }

                if (difficulty == 200 && duration == 1800)
                {
                    BuffLevel = BuffLevels.V;
                }
                if (difficulty == 250 && duration == -1 && name.StartsWith("Purge "))
                {
                    BuffLevel = BuffLevels.V;
                }

                if (difficulty == 200 && duration == -1 && !name.StartsWith("Devour ")) // Ring spells
                {
                    BuffLevel = BuffLevels.VI;
                }
                if (difficulty == 250 && duration == 2700)
                {
                    BuffLevel = BuffLevels.VI;
                }
                if (difficulty == 300 && duration == -1 && name.StartsWith("Nullify "))
                {
                    BuffLevel = BuffLevels.VI;
                }

                if (difficulty == 300 && duration == -1 && !name.StartsWith("Nullify "))
                {
                    BuffLevel = BuffLevels.VII;
                }
                if (difficulty == 300 && duration == 240)
                {
                    BuffLevel = BuffLevels.VII;
                }
                if (difficulty == 300 && duration == 3600)
                {
                    BuffLevel = BuffLevels.VII;
                }
                if (difficulty == 325 && duration == -1)
                {
                    BuffLevel = BuffLevels.VII;
                }
                if (difficulty == 325 && duration == 240)
                {
                    BuffLevel = BuffLevels.VII;
                }
                if (difficulty == 350 && duration == -1)
                {
                    BuffLevel = BuffLevels.VII;
                }

                if (difficulty == 400 && duration == 5400)
                {
                    BuffLevel = BuffLevels.VIII;
                }
            }
        }