Beispiel #1
0
    private void InitAi()
    {
        bool aiP1 = PlayerPrefs.GetString("Player1_AI").Equals("True");
        bool aiP2 = PlayerPrefs.GetString("Player2_AI").Equals("True");
        bool aiP3 = PlayerPrefs.GetString("Player3_AI").Equals("True");
        bool aiP4 = PlayerPrefs.GetString("Player4_AI").Equals("True");

        if (aiP1)
        {
            PlayerInput input       = p1.GetComponent <PlayerInput>();
            PlayerInput inputMarker = p1.marker.GetComponent <PlayerInput>();

            Destroy(input);
            Destroy(inputMarker);

            p1.SetAiControlled(true);
            p1.SetWall(activeWall);
        }

        if (aiP2)
        {
            PlayerInput input       = p2.GetComponent <PlayerInput>();
            PlayerInput inputMarker = p2.marker.GetComponent <PlayerInput>();

            Destroy(input);
            Destroy(inputMarker);

            p2.SetAiControlled(true);
            p2.SetWall(activeWall);
        }

        if (aiP3)
        {
            PlayerInput input       = p3.GetComponent <PlayerInput>();
            PlayerInput inputMarker = p3.marker.GetComponent <PlayerInput>();

            Destroy(input);
            Destroy(inputMarker);

            p3.SetAiControlled(true);
            p3.SetWall(activeWall);
        }

        if (aiP4)
        {
            PlayerInput input       = p4.GetComponent <PlayerInput>();
            PlayerInput inputMarker = p4.marker.GetComponent <PlayerInput>();

            Destroy(input);
            Destroy(inputMarker);

            p4.SetAiControlled(true);
            p4.SetWall(activeWall);
        }
    }
Beispiel #2
0
	private void SetAi(CannonPlayer player, bool ai) {
		if (ai) {
			PlayerInput input = player.GetComponent<PlayerInput>();
			PlayerInput inputMarker = player.marker.GetComponent<PlayerInput>();
			
			Destroy(input);
			Destroy(inputMarker);
			
			player.SetAiControlled(true);
			player.SetWall(activeWall);
		}
	}