public CannonBall CreateCannonBall(Vector2 position, Vector2 firingForce, int collisionGroup)
        {
            var cannonBall = new CannonBall(this.Game, position, collisionGroup);
            var cannonBallView = new GameObjectView(base.Game, Content.CannonBall, Color.White, spriteBatch, cannonBall, ZIndexManager.getZIndex(ZIndexManager.drawnItemOrders.cannonBall));
            base.Game.Components.Add(cannonBall);
            base.Game.Components.Add(cannonBallView);
            cannonBall.ApplyFiringForce(firingForce);
            cannonBalls.Add(cannonBall);

            return cannonBall;
        }