public void TwoPlayersAtFoolsLanding() { //Arrange var canWin = new CanWin_AllAtFoolsLanding(); var islandTile = new IslandTile(); islandTile.PlayersOnTile = new List <Player>(); var playerList = new List <Player>(); var messenger = new Player() { Name = PlayerConstants.MESSENGER_NAME }; var diver = new Player() { Name = PlayerConstants.DIVER_NAME }; islandTile.PlayersOnTile.Add(diver); islandTile.PlayersOnTile.Add(messenger); List <TreasureCard> treasureCards = new List <TreasureCard>(); //Act var result = canWin.CanWin(islandTile, treasureCards); //Assert Assert.AreEqual(result.IsValid, false); Assert.AreEqual(result.ErrorMessage, "Only Diver and Messenger at fools landing."); }
public void ReturnsValidationResults() { //Arrange var canWin = new CanWin_AllAtFoolsLanding(); var islandTile = new IslandTile(); islandTile.PlayersOnTile = new List <Player>(); var playerList = new List <Player>(); List <TreasureCard> treasureCards = new List <TreasureCard>(); //Act var result = canWin.CanWin(islandTile, treasureCards); //Assert Assert.IsInstanceOfType(result, typeof(ValidationResults)); }
public void AllPlayersAtFoolsLanding() { //Arrange var canWin = new CanWin_AllAtFoolsLanding(); var islandTile = new IslandTile(); islandTile.PlayersOnTile = new List <Player>(); var playerList = new List <Player>(); var messenger = new Player() { Name = PlayerConstants.MESSENGER_NAME }; var diver = new Player() { Name = PlayerConstants.DIVER_NAME }; var explorer = new Player() { Name = PlayerConstants.EXPLORER_NAME }; var pilot = new Player() { Name = PlayerConstants.PILOT_NAME }; islandTile.PlayersOnTile.Add(diver); islandTile.PlayersOnTile.Add(messenger); islandTile.PlayersOnTile.Add(explorer); islandTile.PlayersOnTile.Add(pilot); List <TreasureCard> treasureCards = new List <TreasureCard>(); //Act var result = canWin.CanWin(islandTile, treasureCards); //Assert Assert.AreEqual(result.IsValid, true); Assert.AreEqual(result.ErrorMessage, null); }