Beispiel #1
0
    // Update is called once per frame
    override public void Update()
    {
        CameraVO  vo = GameVO.Instance.camera;
        Transform cameraTransform = vo.cameraTransform;
        Transform lookAtTransform = vo.lookAtTransform;

        cameraTransform.localPosition = new Vector3(lookAtTransform.position.x, lookAtTransform.position.y);
    }
Beispiel #2
0
    // Update is called once per frame
    override public void Update()
    {
        CameraVO  vo = GameVO.Instance.camera;
        Transform cameraTransform = vo.cameraTransform;
        Transform lookAtTransform = vo.lookAtTransform;

        //是否需要移动的标志位
        bool  moveFlag = false;
        float x        = cameraTransform.position.x;
        float y        = cameraTransform.position.y;

        //如果角色不超过某个区域就不移动

        //超出可移动范围左边
        if (lookAtTransform.position.x < cameraTransform.position.x - vo.cameraSize.x * (0.5f - rangeLeft))
        {
            moveFlag = true;
            x        = lookAtTransform.position.x + vo.cameraSize.x * (0.5f - rangeLeft);
        }
        //超出可移动范围右边
        if (lookAtTransform.position.x > cameraTransform.position.x + vo.cameraSize.x * (0.5f - rangeRight))
        {
            moveFlag = true;
            x        = lookAtTransform.position.x - vo.cameraSize.x * (0.5f - rangeRight);
        }
        //超出可移动范围下边
        if (lookAtTransform.position.y < cameraTransform.position.y - vo.cameraSize.y * (0.5f - rangeDown))
        {
            moveFlag = true;
            y        = lookAtTransform.position.y + vo.cameraSize.y * (0.5f - rangeDown);
        }
        //超出可移动范围上边
        if (lookAtTransform.position.y > cameraTransform.position.y + vo.cameraSize.y * (0.5f - rangeUp))
        {
            moveFlag = true;
            y        = lookAtTransform.position.y - vo.cameraSize.y * (0.5f - rangeUp);
        }
        this.moveFlag = moveFlag;
        this.moveX    = x;
        this.moveY    = y;
    }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     vo = GameVO.Instance.camera;
 }
Beispiel #4
0
 public LookAtFront()
 {
     vo = GameVO.Instance.camera;
     cameraTransform = vo.cameraTransform;
     lookAtTransform = vo.lookAtTransform;
 }