Beispiel #1
0
    public void OnCollisionEnter(Collision collision)
    {
        if (collision.collider.CompareTag("Cube"))
        {
            Composite comp = collision.collider.GetComponentInParent <Composite>();

            //check if HP > 0, this so if the cube has only one HP, but touches
            //multiple bricks at once, only one will be destroyed
            if (comp.HP > 0)
            {
                //shake the cam, for the fans
                destroyCamShakeSettings.Shake();

                if (!Invincible)
                {
                    gameObject.SetActive(false);

                    if (!hasDied)
                    {
                        hasDied = true;
                        GetComponent <MeshRenderer>().material = waterMaterial;
                    }
                }

                comp.HP--;
                OnCubeEnter.Invoke(comp);
            }
        }
    }
Beispiel #2
0
    IEnumerator PlayEffect()
    {
        //shake cam
        destroyCamShakeSettings.Shake();

        //ease in
        trgt = TargetTemp;
        yield return(new WaitUntil(() => FloatEq(postProcessing.colorGrading.settings.basic.temperature, trgt)));

        //hold
        yield return(new WaitForSeconds(HoldDuration));

        //fade out
        trgt = 0.0f;
        yield return(new WaitUntil(() => FloatEq(postProcessing.colorGrading.settings.basic.temperature, trgt)));

        Destroy(gameObject);
    }