public override void Draw() { if (_model == null) { return; } base.Draw(); if (Event.current.type == EventType.Repaint) { foreach (var obj in _obj) { obj.transform.Rotate(0, 0.5f, 0); } if (CameraLeft.gameObject.activeSelf) { CameraLeft.Render(); if (CameraRight != null) { CameraRight.Render(); } } GUI.DrawTexture(ZoomInRect, _plusIcon); GUI.DrawTexture(ZoomOutRect, _minusIcon); } }
/// <summary> /// Check and update the camera configuration if dirty. /// </summary> void Update() { // Handle all other camera updates here if (UpdateCamerasDirtyFlag == false) { return; } UpdateCamerasDirtyFlag = false; // Configure left and right cameras float eyePositionOffset = -IPD * 0.5f; ConfigureCamera(CameraLeft, eyePositionOffset); eyePositionOffset = IPD * 0.5f; ConfigureCamera(CameraRight, eyePositionOffset); // Make sure the mocap transform is set. if (CameraRight) { MocapSocket mocap = CameraRight.GetComponent <MocapSocket>(); mocap.VRoamTransform = VRoamCompass.transform; } }