public void NextStage_End() { TimeManager.instance.SetTime(false); this.GetComponent <Animator>().SetBool("Next", false); if (currentStageInt == 6) { StartCoroutine(camerasol.Camera_Shake()); } }
public void NextStage_End() { TimeManager.instance.SetTime(false); this.GetComponent <Animator>().SetBool("Next", false); if (currentStageInt == 6) { StartCoroutine(camerasol.Camera_Shake()); } }