Beispiel #1
0
        public PoseFinder(Engine e)
        {
            this.volume = e.FusionVolume;
            this.engine = e;
            // Create a camera pose finder with default parameters
            CameraPoseFinderParameters cameraPoseFinderParams = CameraPoseFinderParameters.Defaults;

            finder = CameraPoseFinder.FusionCreateCameraPoseFinder(cameraPoseFinderParams);
            resampledColorImagePixels = new int[KinectSettings.DEPTH_PIXEL_COUNT];
        }
Beispiel #2
0
        public VolumeBuilder(Scanner source, Dispatcher dispatcher)
        {
            if (source == null)
            {
                throw new ArgumentNullException("source");
            }

            this.source     = source;
            this.dispatcher = dispatcher;

            // Set the world-view transform to identity, so the world origin is the initial camera location.
            this.worldToCameraTransform = Matrix4.Identity;

            // Map world X axis to blue channel, Y axis to green channel and Z axis to red channel,
            // normalizing each to the range [0, 1]. We also add a shift of 0.5 to both X,Y channels
            // as the world origin starts located at the center of the front face of the volume,
            // hence we need to map negative x,y world vertex locations to positive color values.
            this.worldToBGRTransform     = Matrix4.Identity;
            this.worldToBGRTransform.M11 = settings.VoxelsPerMeter / settings.VoxelsX;
            this.worldToBGRTransform.M22 = settings.VoxelsPerMeter / settings.VoxelsY;
            this.worldToBGRTransform.M33 = settings.VoxelsPerMeter / settings.VoxelsZ;
            this.worldToBGRTransform.M41 = 0.5f;
            this.worldToBGRTransform.M42 = 0.5f;
            this.worldToBGRTransform.M44 = 1.0f;

            var volumeParameters = new ReconstructionParameters(settings.VoxelsPerMeter, settings.VoxelsX, settings.VoxelsY, settings.VoxelsZ);

            this.volume = ColorReconstruction.FusionCreateReconstruction(volumeParameters, ReconstructionProcessor.Amp, -1, this.worldToCameraTransform);

            var depthWidth  = this.source.Frame.DepthWidth;
            var depthHeight = this.source.Frame.DepthHeight;
            var depthSize   = depthWidth * depthHeight;

            this.depthFloatFrame                 = new FusionFloatImageFrame(depthWidth, depthHeight);
            this.smoothDepthFloatFrame           = new FusionFloatImageFrame(depthWidth, depthHeight);
            this.resampledColorFrame             = new FusionColorImageFrame(depthWidth, depthHeight);
            this.resampledColorFrameDepthAligned = new FusionColorImageFrame(depthWidth, depthHeight);
            this.deltaFromReferenceFrame         = new FusionFloatImageFrame(depthWidth, depthHeight);
            this.shadedSurfaceFrame              = new FusionColorImageFrame(depthWidth, depthHeight);
            this.raycastPointCloudFrame          = new FusionPointCloudImageFrame(depthWidth, depthHeight);
            this.depthPointCloudFrame            = new FusionPointCloudImageFrame(depthWidth, depthHeight);

            var downsampledDepthWidth  = depthWidth / settings.DownsampleFactor;
            var downsampledDepthHeight = depthHeight / settings.DownsampleFactor;
            var downsampledDepthSize   = downsampledDepthWidth * downsampledDepthHeight;

            this.downsampledDepthFloatFrame                   = new FusionFloatImageFrame(downsampledDepthWidth, downsampledDepthHeight);
            this.downsampledSmoothDepthFloatFrame             = new FusionFloatImageFrame(downsampledDepthWidth, downsampledDepthHeight);
            this.downsampledRaycastPointCloudFrame            = new FusionPointCloudImageFrame(downsampledDepthWidth, downsampledDepthHeight);
            this.downsampledDepthPointCloudFrame              = new FusionPointCloudImageFrame(downsampledDepthWidth, downsampledDepthHeight);
            this.downsampledDeltaFromReferenceFrameColorFrame = new FusionColorImageFrame(downsampledDepthWidth, downsampledDepthHeight);

            this.resampledColorData   = new int[depthSize];
            this.downsampledDepthData = new float[downsampledDepthSize];
            this.downsampledDeltaFromReferenceColorPixels = new int[downsampledDepthSize];
            this.deltaFromReferenceFramePixelsArgb        = new int[depthSize];
            this.shadedSurfaceFramePixelsArgb             = new int[this.shadedSurfaceFrame.PixelDataLength];

            this.defaultWorldToVolumeTransform = this.volume.GetCurrentWorldToVolumeTransform();

            this.volumeBitmap = new WriteableBitmap(depthWidth, depthHeight, settings.DefaultSystemDPI, settings.DefaultSystemDPI, PixelFormats.Bgr32, null);

            // Create a camera pose finder with default parameters
            this.cameraPoseFinder = CameraPoseFinder.FusionCreateCameraPoseFinder(CameraPoseFinderParameters.Defaults);

            this.workerThread = new Thread(WorkerThreadProc);
            this.workerThread.Start();
            this.source.Frame.OnDataUpdate += OnFrameDataUpdate;
        }