// Update is called once per frame void Update() { if (hasPlayer) { if (Input.GetKeyDown(KeyCode.E)) { piloting = !piloting; camera.ChangeFlying(piloting); player.SetPiloting(piloting); } } }
// Update is called once per frame void Update() { if (hasPlayer) { if (Input.GetKeyDown(KeyCode.E)) { piloting = !piloting; camera.ChangeFlying(piloting); player.SetPiloting(piloting); } } }