// Use this for initialization void Start() { Came = came.GetComponent <Camera>(); point = new Vector3(11.81f, -3.19f, 0f); cb = came.GetComponent <CameraBlack>(); cmwp = came.GetComponent <CameraMoveWithPlayer>(); //originalColor = Came.backgroundColor; curColor = 0f; }
// Use this for initialization void Start() { came = GameObject.Find("Main Camera"); player = GameObject.Find("NewHero"); rpu = player.GetComponent <ResPutUp>(); WholeMap = GameObject.Find("BackGround"); tkm = GameObject.Find("duihuakuang"); tm = GameObject.Find("TextMind"); scenedoor = GameObject.Find("SceneDoor"); tkms = tkm.GetComponent <Image>(); tmt = tm.GetComponent <Text>(); cmwp = came.GetComponent <CameraMoveWithPlayer>(); pc = player.GetComponent <PlayerControl>(); //duihuakuangmaterial = tkm.GetComponent<SpriteRenderer>().material; //GetComponent<SpriteRenderer>().color = new Color(256, 256, 256, 0);//检测体本身透明 }