Beispiel #1
0
    public Vector3 _humanInitRotation; //사람일 경우 초기방향 -> 정지버튼을 눌렀을때 해당 방향으로 쳐다봄

    void Start()
    {
        _clickedItemControl = GameObject.Find("ClickedItemCanvas").GetComponent <ClickedItemControl>();

        /* 사람 객체일 경우, Animator Controller 변수를 할당 해 주도록! */
        if (_thisItem._originNumber >= 2000 && _thisItem._originNumber < 3000)
        {
            _animator = _thisItem.item3d.GetComponent <Animator>();
            //사람객체의 초기위치를 기억시켜놓음 //초기위치는 _item의 포지션
            //_humanInitPosition = this.gameObject.transform.parent.transform.localPosition;
            //사람객체의 초기방향을 기억시켜놓음 //초기방향은 _item.item3d의 로테이션
            //_humanInitRotation = this.gameObject.transform.rotation;
        }
        _cameraMoveAron = GameObject.Find("CameraController").GetComponent <CameraMoveAroun>();


        if (_thisItem._originNumber == 2001) //남
        {
            this.gameObject.transform.parent.name = "Man" + _thisItem._objectNumber;
        }
        else if (_thisItem._originNumber == 2000) //테스트
        {
            this.gameObject.transform.parent.name = "Daughter" + _thisItem._objectNumber;
        }
        else if (_thisItem._originNumber == 2002) //여
        {
            this.gameObject.transform.parent.name = "Woman" + _thisItem._objectNumber;
        }
        else if (_thisItem._originNumber == 2003)
        {
            this.gameObject.transform.parent.name = "Woongin" + _thisItem._objectNumber;
        }
    }
    private void Start()
    {
        /* static 으로 선언된 스크립트를 연결시켜 준다. */
        _cameraMoveAroundSwi = Static.STATIC.cameraMoveAroun;

        _bigScheduler   = GameObject.Find("Canvas").transform.GetChild(2).GetChild(4).GetChild(1).GetChild(0).GetChild(0).GetChild(0).gameObject;
        _smallScheduler = GameObject.Find("Canvas").transform.GetChild(2).GetChild(4).GetChild(1).GetChild(0).GetChild(0).GetChild(1).gameObject;
    }
    // Use this for initialization
    void Start()
    {
        _clickedItemControl = GameObject.Find("ClickedItemCanvas").GetComponent <ClickedItemControl>();


        /* 사람 객체일 경우, Animator Controller 변수를 할당 해 주도록! */
        if (_thisItem._originNumber >= 2000 && _thisItem._originNumber < 3000)
        {
            _animator       = _thisItem.item3d.GetComponent <Animator>();
            _cameraMoveAron = GameObject.Find("CameraController").GetComponent <CameraMoveAroun>();
        }
    }
Beispiel #4
0
 private void Start()
 {
     _scrollRect          = GameObject.Find("Canvas/ItemMenuCanvas/ClickedItemCanvas/VoiceCanvas/Scroll View").GetComponent <ScrollRect>();
     _cameraMoveAroundSwi = Static.STATIC.cameraMoveAroun;
     _startDBController   = GameObject.Find("StartDBController").GetComponent <StartDBController>();
 }
 // Use this for initialization
 void Start()
 {
     _cameraMoveAroundSwi = Static.STATIC.cameraMoveAroun;
 }