protected override void ApplyAction() { if (CamManip == null) { CamManip = FindObjectOfType <CameraManipulator>(); } CamManip.CameraMoveAndRotateTo(gameObject.transform); }
protected override void ApplyAction() { if (CamManip == null) { CamManip = FindObjectOfType <CameraManipulator>(); } CamManip.CameraMoveAndRotateTo(gameObject.transform); }