public void LockCameraToPoint(Transform point) { Debug.Log("Locking Camera onto " + point.name + " at " + point.position); ball.LockBallPosition(true); cam.LockCameraInFrontOfPoint(point); }
public void LockCameraToPoint(Transform point) { Debug.Log("Locking Camera onto " + point.name + " at " + point.position); ball.LockBallPosition(true); cam.LockCameraInFrontOfPoint(point); }