void Awake() { Current = this; cam = GetComponent <Camera>(); float height = cam.orthographicSize; float width = cam.ViewportToWorldPoint(maxViewportX).x - cam.ViewportToWorldPoint(Vector3.zero).x; cameraLocation = new Rect( cam.transform.position.x - (width / 2), cam.transform.position.y - (height / 2), width, height ); newCameraLocation = cameraLocation; }
void Awake() { Current = this; cam = GetComponent <Camera>(); }