Beispiel #1
0
 public static void RemoveViewModel()
 {
     if (CameraFX.mainViewModel)
     {
         CameraFX.ReplaceViewModel(null, false);
     }
 }
Beispiel #2
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    internal static void ApplyTransitionAlterations(Camera camera, CameraFX fx, bool useFX)
    {
        Matrix4x4G matrix4x4G;
        Matrix4x4G matrix4x4G1;

        if (!useFX)
        {
            camera.ExtractCameraMatrixWorldToCamera(out matrix4x4G);
            camera.ExtractCameraMatrixProjection(out matrix4x4G1);
            int num = CameraFX.g_trans.Update(ref matrix4x4G, ref matrix4x4G1);
            if ((num & 1) == 1)
            {
                camera.ResetWorldToCameraMatrix();
                camera.worldToCameraMatrix = matrix4x4G.f;
            }
            if ((num & 2) == 2)
            {
                camera.ResetProjectionMatrix();
                camera.projectionMatrix = matrix4x4G1.f;
            }
        }
        else
        {
            int num1 = CameraFX.g_trans.Update(ref fx.worldToCameraMatrix, ref fx.projectionMatrix);
            if ((num1 & 1) == 1)
            {
                camera.worldToCameraMatrix = fx.worldToCameraMatrix.f;
                Matrix4x4G.Inverse(ref fx.worldToCameraMatrix, out fx.cameraToWorldMatrix);
            }
            if ((num1 & 2) == 2)
            {
                camera.projectionMatrix = fx.projectionMatrix.f;
            }
        }
    }
Beispiel #3
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 protected virtual void DestroyViewModel()
 {
     if (this._vm != null)
     {
         CameraFX.RemoveViewModel(ref this._vm, true, false);
     }
 }
Beispiel #4
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 internal static void ApplyTransitionAlterations(Camera camera, CameraFX fx, bool useFX)
 {
     if (useFX)
     {
         int num = g_trans.Update(ref fx.worldToCameraMatrix, ref fx.projectionMatrix);
         if ((num & 1) == 1)
         {
             camera.worldToCameraMatrix = fx.worldToCameraMatrix.f;
             Matrix4x4G.Inverse(ref fx.worldToCameraMatrix, out fx.cameraToWorldMatrix);
         }
         if ((num & 2) == 2)
         {
             camera.projectionMatrix = fx.projectionMatrix.f;
         }
     }
     else
     {
         Matrix4x4G matrixxg;
         Matrix4x4G matrixxg2;
         camera.ExtractCameraMatrixWorldToCamera(out matrixxg);
         camera.ExtractCameraMatrixProjection(out matrixxg2);
         int num2 = g_trans.Update(ref matrixxg, ref matrixxg2);
         if ((num2 & 1) == 1)
         {
             camera.ResetWorldToCameraMatrix();
             camera.worldToCameraMatrix = matrixxg.f;
         }
         if ((num2 & 2) == 2)
         {
             camera.ResetProjectionMatrix();
             camera.projectionMatrix = matrixxg2.f;
         }
     }
 }
Beispiel #5
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 private void Awake()
 {
     this.awoke = true;
     if (this.camera == null)
     {
         this.camera = base.camera;
     }
     this.camera.enabled = false;
     if (creatingTemporaryCameraMount)
     {
         temporaryCameraMount = this;
         if (temporaryCameraMountHasParent)
         {
             Transform transform = base.transform;
             transform.parent = temporaryCameraMountParent;
             Transform transform2 = temporaryCameraMountSource.transform;
             transform.localPosition = transform2.localPosition;
             transform.localRotation = transform2.localRotation;
             transform.localScale    = transform2.localScale;
         }
         this.camera.CopyFrom(temporaryCameraMountSource.camera);
         this.cameraFX = temporaryCameraMountSource.cameraFX;
         if (temporaryCameraMountSource.open)
         {
             this.Bind();
         }
     }
     else if (this.autoBind)
     {
         this.Bind();
     }
 }
    private int flashFrames;         // Number of frames to flash upon a hit.

    // Set up the singleton design pattern.
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
    }
Beispiel #7
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    protected Vector3 GetPoint(PlacementSpace space, Vector3 input)
    {
        switch (space)
        {
        case PlacementSpace.World:
        {
            Vector3?nullable = CameraFX.World2Screen(input);
            input = Target.camera.ScreenToWorldPoint(!nullable.HasValue ? Vector3.zero : nullable.Value);
            return(input);
        }

        case PlacementSpace.Screen:
            input = Target.camera.ScreenToWorldPoint(input);
            return(input);

        case PlacementSpace.Viewport:
            input = Target.camera.ViewportToWorldPoint(input);
            return(input);

        case PlacementSpace.Anchor:
            input = this.anchor.transform.TransformPoint(input);
            return(input);
        }
        return(input);
    }
Beispiel #8
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    private static HUDIndicator InstantiateIndicator(ref Target target, HUDIndicator prefab, PlacementSpace space, Vector3 position, float rotation)
    {
        UIAnchor   anchor     = target.anchor;
        Quaternion quaternion = Quaternion.AngleAxis(rotation, Vector3.back);

        switch (space)
        {
        case PlacementSpace.World:
        {
            Vector3?nullable = CameraFX.World2Screen(position);
            position = Target.camera.ScreenToWorldPoint(!nullable.HasValue ? Vector3.zero : nullable.Value);
            break;
        }

        case PlacementSpace.Screen:
            position = Target.camera.ScreenToWorldPoint(position);
            break;

        case PlacementSpace.Viewport:
            position = Target.camera.ViewportToWorldPoint(position);
            break;

        case PlacementSpace.Anchor:
            position   = anchor.transform.TransformPoint(position);
            quaternion = anchor.transform.rotation * quaternion;
            break;
        }
        position.z = anchor.transform.position.z;
        HUDIndicator indicator = (HUDIndicator)Object.Instantiate(prefab, position, quaternion);

        indicator.transform.parent     = anchor.transform;
        indicator.transform.localScale = Vector3.one;
        indicator.anchor = target.anchor;
        return(indicator);
    }
Beispiel #9
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    protected Vector3 GetPoint(HUDIndicator.PlacementSpace space, Vector3 input)
    {
        switch (space)
        {
        case HUDIndicator.PlacementSpace.World:
        {
            Camera  camera   = HUDIndicator.Target.camera;
            Vector3?nullable = CameraFX.World2Screen(input);
            input = camera.ScreenToWorldPoint((!nullable.HasValue ? Vector3.zero : nullable.Value));
            break;
        }

        case HUDIndicator.PlacementSpace.Screen:
        {
            input = HUDIndicator.Target.camera.ScreenToWorldPoint(input);
            break;
        }

        case HUDIndicator.PlacementSpace.Viewport:
        {
            input = HUDIndicator.Target.camera.ViewportToWorldPoint(input);
            break;
        }

        case HUDIndicator.PlacementSpace.Anchor:
        {
            input = this.anchor.transform.TransformPoint(input);
            break;
        }
        }
        return(input);
    }
Beispiel #10
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    public void PreCullBegin()
    {
        CameraMount cameraMount = CameraMount.current;

        if (cameraMount != this.mount)
        {
            if (!cameraMount)
            {
                this._cameraFX = null;
            }
            else
            {
                this._cameraFX = cameraMount.cameraFX;
            }
            CameraFXPre.cameraFX  = this._cameraFX;
            CameraFXPost.cameraFX = this._cameraFX;
            this.mount            = cameraMount;
        }
        if (this.mount)
        {
            Camera camera = this.mount.camera;
            camera.ResetAspect();
            camera.ResetProjectionMatrix();
            camera.ResetWorldToCameraMatrix();
            this.mount.OnPreMount(this);
        }
    }
Beispiel #11
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 public static void RemoveViewModel(ref ViewModel vm, bool deleteEvenIfNotCurrent, bool removeCurrentIfNotVM)
 {
     if (!vm)
     {
         if (removeCurrentIfNotVM)
         {
             CameraFX.RemoveViewModel();
         }
         return;
     }
     if (CameraFX.mainViewModel != vm)
     {
         if (deleteEvenIfNotCurrent)
         {
             UnityEngine.Object.Destroy(vm.gameObject);
             vm = null;
         }
         if (removeCurrentIfNotVM)
         {
             CameraFX.ReplaceViewModel(null, false);
         }
     }
     else
     {
         CameraFX.ReplaceViewModel(null, false);
         vm = null;
     }
 }
Beispiel #12
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 void OnDestroy()
 {
     // RELEASE SINGLETON REF
     if (inst == this)
     {
         inst = null;
     }
 }
        public ClientMPPlayer(MasterRenderer renderer, World world, Camera camera, Vector3 position, Team team)
            : base(renderer, world, camera, position, team)
        {
            this.camera = camera;
            camfx       = new CameraFX(this, camera);

            // Setup ClientInput Snapshot
            AOSClient            client = AOSClient.Instance;
            SnapshotNetComponent snc    = client.GetComponent <SnapshotNetComponent>();
            SnapshotSystem       ss     = snc.SnapshotSystem;

            ClientSnapshot = new ClientPlayerSnapshot(ss, client.ServerConnection);

            Camera.Active.FOV = Camera.Active.DefaultFOV;
            Camera.Active.FPSMouseSensitivity     = Camera.Active.DefaultFPSMouseSensitivity;
            Camera.Active.ArcBallMouseSensitivity = Camera.Active.DefaultArcBallMouseSensitivity;

            CreateStarterBackpack();

            AudioBuffer hitAudioBuffer = AssetManager.LoadSound("Impacts/hit-player-local.wav");

            if (hitAudioBuffer != null)
            {
                hitAudioSource = new AudioSource(hitAudioBuffer);
                hitAudioSource.IsSourceRelative = true;
                hitAudioSource.Gain             = 0.2f;
            }

            AudioBuffer flashlightAudioBuffer = AssetManager.LoadSound("Player/flashlight.wav");

            if (flashlightAudioBuffer != null)
            {
                flashlightAudioSource = new AudioSource(flashlightAudioBuffer);
                flashlightAudioSource.IsSourceRelative = true;
                flashlightAudioSource.Gain             = 0.2f;
            }

            AudioBuffer jumpAudioBuffer = AssetManager.LoadSound("Player/jump.wav");

            if (jumpAudioBuffer != null)
            {
                jumpAudioSource = new AudioSource(jumpAudioBuffer);
                jumpAudioSource.IsSourceRelative = true;
                jumpAudioSource.Gain             = 0.2f;
            }

            AudioBuffer landAudioBuffer = AssetManager.LoadSound("Player/land.wav");

            if (landAudioBuffer != null)
            {
                landAudioSource = new AudioSource(landAudioBuffer);
                landAudioSource.IsSourceRelative = true;
                landAudioSource.Gain             = 0.2f;
            }

            walkingAudioSource = new CyclicAudioSource("Player/footstep.wav", 8, 0f);
            runningAudioSource = new CyclicAudioSource("Player/run.wav", 12, 0f);
        }
Beispiel #14
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    public void PreCullEnd(bool postCamFX)
    {
        if (this.mount != null)
        {
            Transform transform = this.mount.transform;
            base.transform.position = transform.position;
            base.transform.rotation = transform.rotation;
            CameraClearFlags clearFlags       = this.camera.clearFlags;
            int cullingMask                   = this.camera.cullingMask;
            DepthTextureMode depthTextureMode = this.camera.depthTextureMode;
            this.camera.ResetProjectionMatrix();
            this.camera.ResetWorldToCameraMatrix();
            this.mount.camera.depthTextureMode = depthTextureMode;
            this.camera.CopyFrom(this.mount.camera);
            if (!postCamFX)
            {
                CameraFX.ApplyTransitionAlterations(this.camera, null, false);
            }
            this.camera.clearFlags  = clearFlags;
            this.camera.cullingMask = cullingMask;
            if (this.camera.depthTextureMode != depthTextureMode)
            {
                Debug.Log("Yea this is changing depth texture mode!", this.mount);
                this.camera.depthTextureMode = depthTextureMode;
            }
            this.mount.OnPostMount(this);
            this.lastView = this.camera.worldToCameraMatrix;
            this.lastProj = this.camera.projectionMatrix;
            this.once     = true;
        }
        else
        {
            if (!this.once)
            {
                this.lastView = this.camera.worldToCameraMatrix;
                this.lastProj = this.camera.projectionMatrix;
                this.once     = true;
            }
            this.camera.ResetProjectionMatrix();
            this.camera.ResetWorldToCameraMatrix();
            this.camera.worldToCameraMatrix = this.lastView;
            this.camera.projectionMatrix    = this.lastProj;
            if (!postCamFX)
            {
                CameraFX.ApplyTransitionAlterations(this.camera, null, false);
            }
        }
        Matrix4x4 cameraToWorldMatrix = this.camera.cameraToWorldMatrix;

        base.transform.position = cameraToWorldMatrix.MultiplyPoint(Vector3.zero);
        Vector3 forward = cameraToWorldMatrix.MultiplyVector(-Vector3.forward);

        base.transform.rotation = Quaternion.LookRotation(forward, cameraToWorldMatrix.MultiplyVector(Vector3.up));
        Shader.SetGlobalMatrix("_RUST_MATRIX_CAMERA_TO_WORLD", cameraToWorldMatrix * negateZMatrix);
        Shader.SetGlobalMatrix("_RUST_MATRIX_WORLD_TO_CAMERA", this.camera.worldToCameraMatrix * negateZMatrix);
    }
Beispiel #15
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 protected void OnDestroy()
 {
     base.OnDestroy();
     if (_mainCameraFX == this)
     {
         _mainCamera      = null;
         _mainCameraFX    = null;
         _hasMainCameraFX = false;
     }
 }
Beispiel #16
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 protected new void OnDestroy()
 {
     base.OnDestroy();
     if (CameraFX._mainCameraFX == this)
     {
         CameraFX._mainCamera      = null;
         CameraFX._mainCameraFX    = null;
         CameraFX._hasMainCameraFX = false;
     }
 }
Beispiel #17
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 public void Start()
 {
     oldSecondCamera = secondCamera;
     cameraFX        = GetComponent <CameraFX>();
     mainCamera      = GetComponent <Camera>();
     if (secondCamera)
     {
         cameraFX.Transition(1);
     }
 }
Beispiel #18
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 public void EnableTransition(float duration, TransitionFunction function)
 {
     if (!this.open)
     {
         this.open = true;
         if (this.isActiveMount)
         {
             CameraFX.TransitionNow(duration, function);
         }
     }
 }
    public void OnCollisionEnter2D(Collision2D coll)
    {
        EnemyData data = coll.gameObject.GetComponent <EnemyData>();

        if (data != null && data.isHeavy && coll.relativeVelocity.sqrMagnitude >= Mathf.Pow(velocityNeededToBreak, 2))
        {
            CameraFX.Screenshake(cameraShakeDuration, shakeIntensity, shakeIntensity);
            alive = false;
            Instantiate(onBreakEffect, transform.position, Quaternion.identity);
        }
    }
Beispiel #20
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    public override void exit()
    {
        if (BattleEnded != null)
        {
            BattleEnded.Invoke();
        }

        AudioManager.PlayDefaultBGM();
        CameraFX.FadeOut();
        camScript.enabled = true;
        camScript.UpdateToMapBounds();
    }
Beispiel #21
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 private void Awake()
 {
     // Ensure that there is only one instance of the CameraFX.
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
Beispiel #22
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 public static Vector3?Viewport2World(Vector3 point)
 {
     if (CameraFX.Bind())
     {
         return(new Vector3?(CameraFX._mainCameraFX.ScreenToWorldPoint(point)));
     }
     if (!CameraFX._hasMainCamera)
     {
         return(null);
     }
     return(new Vector3?(CameraFX._mainCamera.ScreenToWorldPoint(point)));
 }
Beispiel #23
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 public static Vector3?Viewport2Screen(Vector3 point)
 {
     if (CameraFX.Bind())
     {
         return(new Vector3?(CameraFX._mainCameraFX.ViewportToScreenPoint(point)));
     }
     if (!CameraFX._hasMainCamera)
     {
         return(null);
     }
     return(new Vector3?(CameraFX._mainCamera.ViewportToScreenPoint(point)));
 }
Beispiel #24
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 public static Ray?Viewport2Ray(Vector3 point)
 {
     if (CameraFX.Bind())
     {
         return(new Ray?(CameraFX._mainCameraFX.ScreenPointToRay(point)));
     }
     if (!CameraFX._hasMainCamera)
     {
         return(null);
     }
     return(new Ray?(CameraFX._mainCamera.ScreenPointToRay(point)));
 }
Beispiel #25
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 public static Vector3?World2Viewport(Vector3 point)
 {
     if (CameraFX.Bind())
     {
         return(new Vector3?(CameraFX._mainCameraFX.WorldToViewportPoint(point)));
     }
     if (!CameraFX._hasMainCamera)
     {
         return(null);
     }
     return(new Vector3?(CameraFX._mainCamera.WorldToViewportPoint(point)));
 }
Beispiel #26
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    public static void ReplaceViewModel(ViewModel vm, ItemRepresentation rep, IHeldItem item, bool butDontDestroyOld)
    {
        CameraFX mainCameraFX = CameraFX.mainCameraFX;

        if ((mainCameraFX != null) && (mainCameraFX.viewModel != vm))
        {
            ViewModel viewModel = mainCameraFX.viewModel;
            mainCameraFX.SetViewModel(vm, rep, item);
            if (!butDontDestroyOld && (viewModel != null))
            {
                Object.Destroy(viewModel.gameObject);
            }
        }
    }
Beispiel #27
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 protected virtual void CreateViewModel()
 {
     this.DestroyViewModel();
     if ((base.datablock._viewModelPrefab != null) && !actor.forceThirdPerson)
     {
         this._vm = (ViewModel)UnityEngine.Object.Instantiate(base.datablock._viewModelPrefab);
         this._vm.PlayDeployAnimation();
         if (base.datablock.deploySound != null)
         {
             base.datablock.deploySound.Play((float)1f);
         }
         CameraFX.ReplaceViewModel(this._vm, this._itemRep, base.iface as IHeldItem, false);
     }
 }
Beispiel #28
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    public static void ReplaceViewModel(ViewModel vm, ItemRepresentation rep, IHeldItem item, bool butDontDestroyOld)
    {
        CameraFX cameraFX = CameraFX.mainCameraFX;

        if (cameraFX && cameraFX.viewModel != vm)
        {
            ViewModel viewModel = cameraFX.viewModel;
            cameraFX.SetViewModel(vm, rep, item);
            if (!butDontDestroyOld && viewModel)
            {
                UnityEngine.Object.Destroy(viewModel.gameObject);
            }
        }
    }
Beispiel #29
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    IEnumerator StartBattle()
    {
        CameraFX.ZoomIn(1f);
        yield return(new WaitForSecondsRealtime(0.5f));

        CameraFX.FadeIn();
        camScript.enabled = false;
        yield return(new WaitForSecondsRealtime(1f));

        CameraFX.ResetRenderScreen();
        CameraFX.FadeOut();
        camScript.enabled = false;
        Time.timeScale    = 1;
        BattleScene.instance.StartBattle();
    }
Beispiel #30
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    void Awake()
    {
        if (camTransform == null)
        {
            camTransform = GetComponent(typeof(Transform)) as Transform;
            cam          = camTransform.GetComponent <Camera> ();
        }

        ca = GetComponent <AdvancedCA> ();

        if (instance == null)
        {
            instance = this;
        }
    }
Beispiel #31
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 private void Awake()
 {
     this.awoke = true;
     if (!this.camera)
     {
         this.camera = base.camera;
     }
     this.camera.enabled = false;
     if (CameraMount.creatingTemporaryCameraMount)
     {
         CameraMount.temporaryCameraMount = this;
         if (CameraMount.temporaryCameraMountHasParent)
         {
             Transform transforms = base.transform;
             transforms.parent = CameraMount.temporaryCameraMountParent;
             Transform transforms1 = CameraMount.temporaryCameraMountSource.transform;
             transforms.localPosition = transforms1.localPosition;
             transforms.localRotation = transforms1.localRotation;
             transforms.localScale = transforms1.localScale;
         }
         this.camera.CopyFrom(CameraMount.temporaryCameraMountSource.camera);
         this.cameraFX = CameraMount.temporaryCameraMountSource.cameraFX;
         if (CameraMount.temporaryCameraMountSource.open)
         {
             this.Bind();
         }
     }
     else if (this.autoBind)
     {
         this.Bind();
     }
 }
Beispiel #32
0
    //--------------------------------------------------------------------------------
    // EVENTS
    //--------------------------------------------------------------------------------
    void Awake()
    {
        // EAGERLY ACQUIRE SINGLETON REF
        inst = this;

        // CACHE BASE CAMERA PARAMS
        xform = this.transform;
        body = this.rigidbody;
        cam = GetComponent<Camera>();
        baseColor = cam.backgroundColor;

        p0 = xform.position;

        // ADJUST KILL COLLIDER
        var box = GetComponent<BoxCollider>();
        if (box) {
            var c = box.center;
            box.center = Vec(c.x, HalfHeight + 0.5f * box.size.y, c.z);
        }
    }
Beispiel #33
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 void OnDestroy()
 {
     // RELEASE SINGLETON REF
     if (inst == this) { inst = null; }
 }
Beispiel #34
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 protected new void OnDestroy()
 {
     base.OnDestroy();
     if (CameraFX._mainCameraFX == this)
     {
         CameraFX._mainCamera = null;
         CameraFX._mainCameraFX = null;
         CameraFX._hasMainCameraFX = false;
     }
 }
Beispiel #35
0
 public void PreCullBegin()
 {
     CameraMount cameraMount = CameraMount.current;
     if (cameraMount != this.mount)
     {
         if (!cameraMount)
         {
             this._cameraFX = null;
         }
         else
         {
             this._cameraFX = cameraMount.cameraFX;
         }
         CameraFXPre.cameraFX = this._cameraFX;
         CameraFXPost.cameraFX = this._cameraFX;
         this.mount = cameraMount;
     }
     if (this.mount)
     {
         Camera camera = this.mount.camera;
         camera.ResetAspect();
         camera.ResetProjectionMatrix();
         camera.ResetWorldToCameraMatrix();
         this.mount.OnPreMount(this);
     }
 }
Beispiel #36
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 internal static void ApplyTransitionAlterations(Camera camera, CameraFX fx, bool useFX)
 {
     Matrix4x4G matrix4x4G;
     Matrix4x4G matrix4x4G1;
     if (!useFX)
     {
         camera.ExtractCameraMatrixWorldToCamera(out matrix4x4G);
         camera.ExtractCameraMatrixProjection(out matrix4x4G1);
         int num = CameraFX.g_trans.Update(ref matrix4x4G, ref matrix4x4G1);
         if ((num & 1) == 1)
         {
             camera.ResetWorldToCameraMatrix();
             camera.worldToCameraMatrix = matrix4x4G.f;
         }
         if ((num & 2) == 2)
         {
             camera.ResetProjectionMatrix();
             camera.projectionMatrix = matrix4x4G1.f;
         }
     }
     else
     {
         int num1 = CameraFX.g_trans.Update(ref fx.worldToCameraMatrix, ref fx.projectionMatrix);
         if ((num1 & 1) == 1)
         {
             camera.worldToCameraMatrix = fx.worldToCameraMatrix.f;
             Matrix4x4G.Inverse(ref fx.worldToCameraMatrix, out fx.cameraToWorldMatrix);
         }
         if ((num1 & 2) == 2)
         {
             camera.projectionMatrix = fx.projectionMatrix.f;
         }
     }
 }