Beispiel #1
0
    //============================================================================================================================================================================

    void Awake()
    {
        Vector2 Size_Delta = transform.GetComponent <RectTransform>().sizeDelta;

        transform.SetParent(GameObject.Find("Canvas").transform);
        transform.localPosition = new Vector3(0, 0, 0);
        transform.localScale    = new Vector3(1, 1, 1);
        transform.GetComponent <RectTransform>().sizeDelta = Size_Delta;

        Play_Script         = GameObject.Find("Script_Object").GetComponent <GamePlay_Script>();
        CameraControlScript = GameObject.Find("Camera_Set_Object").GetComponent <CameraControl_Script>();
        Net_Script          = GameObject.Find("Network_Script").GetComponent <Network_Battle_Script>();
    }
    void Awake()
    {
        Transform[] GetTransforms = transform.GetComponentsInChildren <Transform>();

        foreach (Transform child in GetTransforms)
        {
            for (int i = 0; i < Destroy_OJ.Length; i++)
            {
                if (child.name.Equals("Destroy_OJ_Pos (" + i + ")"))
                {
                    Destroy_OJ[i] = child.gameObject.GetComponent <Transform>();
                }
            }
        }

        CameraControlScript = GameObject.Find("Camera_Set_Object").GetComponent <CameraControl_Script>();
    }
Beispiel #3
0
    void Awake()
    {
        Game_Script = GameObject.Find("Script_Object").GetComponent <GamePlay_Script>();

        CameraControlScript = GameObject.Find("Camera_Set_Object").GetComponent <CameraControl_Script>();

        Net_Script = GameObject.Find("Network_Script").GetComponent <Network_Battle_Script>();

        Char_Controller = GetComponent <CharacterController>();

        Char_Animator = transform.GetComponent <Animator>();

        Audio_Source = transform.GetComponent <AudioSource>();

        //----------------------------------------------------------------------------------------------------------------------------------

        Transform[] GetTransforms = transform.GetComponentsInChildren <Transform>();

        //랙돌 셋팅
        Ragdoll_Layer     = LayerMask.NameToLayer("Ragdoll");
        Ragdoll_Die_Layer = LayerMask.NameToLayer("Ragdoll_Die");

        Bot_Ragdoll_Rigidbody.Clear();

        foreach (Transform child in GetTransforms)
        {
            for (int i = 0; i < Ragdoll_Collider_Name.Length; i++)
            {
                if (child.name.Equals(Ragdoll_Collider_Name[i]))
                {
                    if (Bot_Ragdoll_Rigidbody.ContainsKey(Ragdoll_Collider_Name[i]) == false)
                    {
                        Bot_Ragdoll_Rigidbody.Add(Ragdoll_Collider_Name[i], new Bot_Ragdoll_Rigidbody_class());

                        Bot_Ragdoll_Rigidbody[Ragdoll_Collider_Name[i]].GameObject_OJ = child.gameObject;
                        Bot_Ragdoll_Rigidbody[Ragdoll_Collider_Name[i]].Transform_OJ  = child;
                        Bot_Ragdoll_Rigidbody[Ragdoll_Collider_Name[i]].Rigid_Body    = child.GetComponent <Rigidbody>();
                        //Bot_Ragdoll_Rigidbody[Ragdoll_Collider_Name[i]].Rigid_Body.collisionDetectionMode = CollisionDetectionMode.Continuous;
                        Bot_Ragdoll_Rigidbody[Ragdoll_Collider_Name[i]].Rigid_Body.isKinematic = true;
                        Bot_Ragdoll_Rigidbody[Ragdoll_Collider_Name[i]].GameObject_OJ.layer    = Ragdoll_Layer;
                    }
                    break;
                }
            }
        }

        //----------------------------------------------------------------------------------------------------------------------------------

        //아웃라인 효과 오브젝트 가져오기
        foreach (Transform child in GetTransforms)
        {
            if (child.GetComponent <Outline>() != null)
            {
                if (Bot_Out_Line_OJ.ContainsKey(child.name) == false)
                {
                    Bot_Out_Line_OJ.Add(child.name, new Bot_Out_Line_class());
                    Bot_Out_Line_OJ[child.name].OJ         = child.GetComponent <Outline>();
                    Bot_Out_Line_OJ[child.name].OJ.enabled = false;
                }
            }
        }

        //----------------------------------------------------------------------------------------------------------------------------------

        Char_Controller_Layer = LayerMask.NameToLayer("Char_Controller");
    }
    void Awake()
    {
        Game_Script = GameObject.Find("Script_Object").GetComponent <GamePlay_Script>();

        CameraControlScript = GameObject.Find("Camera_Set_Object").GetComponent <CameraControl_Script>();
    }