public void Init(ITickProcessor tickProcessor, CameraActor mainCamera)
        {
            TickProcessor = tickProcessor;
            Camera        = mainCamera.Component;

            if (_child)
            {
                _child.Init(tickProcessor, mainCamera);
            }

            foreach (var data in _datas)
            {
                _actorDatas.SetAndInitialize(this, Instantiate(data));
            }

            foreach (var behaviour in _behaviours)
            {
                _actorBehaviours.SetAndInitialize(this, Instantiate(behaviour));
            }

            OnInitializeComplete?.Invoke(this, null);
            OnInitializeComplete = null;

            OnAwake();
        }
Beispiel #2
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        protected override void CreateDefaultCamera()
        {
            var camComponent = new ArcBallCameraComponent(Vector3.Zero, 10.0f, 45.0f, -45.0f, 0.0f, RenderConfig.ScreenSize, 0.1f, 500.0f);

            CurrentCamera = new CameraActor(camComponent);

            SceneGraph.AddActor(CurrentCamera);
        }
Beispiel #3
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        protected virtual void CreateDefaultCamera()
        {
            CurrentCamera = new CameraActor(new FlyCameraComponent(new Vector3(0, 0, 15),
                                                                   RenderConfig.ScreenSize,
                                                                   0.1f,
                                                                   500.0f));

            SceneGraph.AddActor(CurrentCamera);
        }
Beispiel #4
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    void FixedUpdate()
    {
        deltaTime     = Time.fixedDeltaTime;
        t             = 1 - Mathf.Pow(0.001f, deltaTime);
        currentCamera = cameraTypes[(int)currentCamMode];
        //Controller and movement
        UpdateState();

        try
        {
            direction = currentCamera.transformToView(controls.inLeftH, Vector3.up);
            direction = direction.normalized;
            traversalFacade.refresh(direction, controls.jump, controls.sprinting, false);
        }
        catch (Exception e) {
            Debug.LogWarning("something from Update Movement: " + e.Message);
            Debug.LogWarning("additional: " + e.StackTrace);
        }

        try
        {
            //charAnimation.UpdateState();
            //charAnimation.UpdateAnimation();
        }
        catch (Exception e) {
            Debug.LogWarning("Animation error, probably had to divide by zero: " + e.Message);
        }

        //camera based stuff
        try{
            //Vector3 playerOffset = new Vector3(charMovement.getVelocity().x, (charMovement.isInAir()? 0.5f : 1) * charMovement.getVelocity().y, charMovement.getVelocity().z);
            currentCamera.setCameraSettings(cameraSettings);
            currentCamera.refresh(controls.inRightH);
        }
        catch (Exception) {
            Debug.LogWarning("something from Camera");
        }
    }
Beispiel #5
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            internal static unsafe void Invoke(UObject WorldContextObject, LatentActionInfo LatentInfo, CameraActor Camera, string NameOverride, string Notes, AutomationScreenshotOptions Options)
            {
                long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L };
                byte *b = (byte *)p;

                *((IntPtr *)(b + 0))           = WorldContextObject;
                *((LatentActionInfo *)(b + 8)) = LatentInfo;
                *((IntPtr *)(b + 40))          = Camera;
                var NameOverride_handle = GCHandle.Alloc(NameOverride, GCHandleType.Pinned);

                *(IntPtr *)(b + 48)                = NameOverride_handle.AddrOfPinnedObject();
                *(int *)(b + IntPtr.Size + 48)     = NameOverride.Length;
                *(int *)(b + IntPtr.Size + 4 + 48) = NameOverride.Length;
                var Notes_handle = GCHandle.Alloc(Notes, GCHandleType.Pinned);

                *(IntPtr *)(b + 64)                        = Notes_handle.AddrOfPinnedObject();
                *(int *)(b + IntPtr.Size + 64)             = Notes.Length;
                *(int *)(b + IntPtr.Size + 4 + 64)         = Notes.Length;
                *((AutomationScreenshotOptions *)(b + 80)) = Options;
                Main.GetProcessEvent(AutomationBlueprintFunctionLibrary.DefaultObject, TakeAutomationScreenshotAtCamera_ptr, new IntPtr(p));;
                NameOverride_handle.Free();
                Notes_handle.Free();
            }
        }
 ///<summary>Takes a screenshot of the game's viewport, from a particular camera actors POV.  Does not capture any UI.</summary>
 public static void TakeAutomationScreenshotAtCamera(UObject WorldContextObject, LatentActionInfo LatentInfo, CameraActor Camera, string NameOverride, string Notes, AutomationScreenshotOptions Options) =>
 AutomationBlueprintFunctionLibrary_methods.TakeAutomationScreenshotAtCamera_method.Invoke(WorldContextObject, LatentInfo, Camera, NameOverride, Notes, Options);
 public void LoadMainCamera()
 {
     _gameCamera = Object.Instantiate(_cameraConfig.MainCamera);
 }
        public override void LoadContent()
        {
            camera = Scene.Cameras[CameraName];

            base.LoadContent();
        }