Beispiel #1
0
        public override void Update(GameTimer gameTimer)
        {
            Systems.Physics(PhysicsGroup, ColliderGroup, gameTimer, GRAVITY, MOVE_STEP, DeathHeight);
            Systems.ColliderEvents(ColliderEventGroup);
            Systems.Death(DeathGroup);
            Systems.StartMovement(StartMovementGroup);
            Systems.StopMovement(StopMovementGroup);
            Systems.SpriteAnimation(SpriteAnimationGroup, gameTimer);
            Systems.PlayerAnimation(PlayerAnimationGroup);
            Systems.MovingPlatforms(MovingPlatformGroup, gameTimer);
            Systems.Recordings(RecordingsGroup, Player, this);

            // process removal queues for entities and components
            Registry.SystemsFinished();

            var playerRect = EntityUtility.GetEntityDrawRect(Player);

            Camera.Center(playerRect.Center);

            if (ShowDebug)
            {
                DebugManager.Update(gameTimer);
            }
        }