// Start is called before the first frame update
 void Start()
 {
     getMoveScripts();
     cameraFollow_script = Main_Camera.GetComponent <CamerFollow>();
     gameObjects         = new GameObject[] { Gears, Luz, Brute, Pump, Sat };
     players             = new Player[] { gearMove_script, luzMove_script, bruteMove_script, pumpMove_script, satMove_script };
     setSelected(isLocalPlayerInt);
     selectCameraFollow();
 }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        //set references
        player     = GameObject.FindGameObjectWithTag("Player");
        playerBody = player.GetComponent <Rigidbody>();
        playerCam  = Camera.main.GetComponent <CamerFollow>();

        hudUI     = GameObject.Find("HUD");
        hudScript = hudUI.GetComponent <HUD>();

        soundEffect = GameObject.Find("CarHit");
        hit         = soundEffect.GetComponent <AudioSource>();
    }
Beispiel #3
0
 // Use this for initialization
 void Awake()
 {
     _instance = this;
 }