void Update()
    {
        if (cammy.transform.localRotation.x <= -nodHeadYes)
        {
            camstateX = CamStateX.Up;
        }
        else if (cammy.transform.localRotation.x >= nodHeadYes)
        {
            camstateX = CamStateX.Down;
        }
        else
        {
            camstateX = CamStateX.Straight;
        }


        if (cammy.transform.localRotation.y <= -shakeHeadNo)
        {
            camstateY = CamStateY.Left;
        }
        else if (cammy.transform.localRotation.y >= shakeHeadNo)
        {
            camstateY = CamStateY.Right;
        }
        else
        {
            camstateY = CamStateY.Straight;
        }
    }
 void Start()
 {
     camstateX = CamStateX.Straight;
     camstateY = CamStateY.Straight;
 }