protected override void StartOneLoadAsync(IAssetLoadTask task)
        {
            var assetId   = task.AssetId;
            var loadState = GetLoadState(assetId);
            var callback  = task.Callback;

            switch (loadState)
            {
            case LoadState.NotLoad:
                OnNotLoad();
                break;

            case LoadState.Loaded:
                OnLoaded();
                break;

            case LoadState.Loading:
                OnLoading();
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            if (LoadingIds.Contains(assetId))
            {
                return;
            }

            void OnNotLoad()
            {
                Callbcker.AddCallback(assetId, ConvertAction);
                SetLoadState(assetId, LoadState.Loading);

                LoadingIds.Add(assetId);
                StartLoadBundle(task);
            }

            void OnLoaded()
            {
                var asset = Buffer.GetValue(assetId);

                callback(asset);
            }

            void OnLoading()
            {
                Callbcker.AddCallback(assetId, ConvertAction);
            }

            void ConvertAction(UnityEngine.Object tCallback)
            {
                LoadingIds.Remove(assetId);
                var finalAsset = tCallback;

                callback?.Invoke(finalAsset);
            }
        }
        private void LoadAssetAsyncAtType <TAsset2>(IAssetLoadTask task) where TAsset2 : UnityEngine.Object
        {
            var id = task.AssetId;

            _bundleLoader.LoadAsync(id, bf =>
            {
                if (Buffer.HasValue(task.AssetId))
                {
                    var asset = Buffer.GetValue(task.AssetId) as TAsset2;
                    Callbcker.Callback(task.AssetId, asset);
                    RestoreTask(task);
                }
                else
                {
                    if (bf != null)
                    {
                        bf.LoadAsync <TAsset2>(id, OnAssetLoaded);
                    }
                    else
                    {
                        OnAssetLoaded(null);
                    }
                }
            }
                                    );

            void OnAssetLoaded(TAsset2 asset2)
            {
                //_bundleLoader.ReleaseTarget(task.AssetId);
#if UNITY_EDITOR
                if (asset2 != null)
                {
                    RefrashShader(asset2);
                }
                else
                {
                    Debug.LogError("加载ab资源失败:" + id);
                }
#endif
                if (asset2 != null)
                {
                    //HideLostRes(asset2);
                    Buffer.TryCache(task.AssetId, asset2);
                    SetLoadState(task.AssetId, LoadState.Loaded);
                }
                Callbcker.Callback(task.AssetId, asset2);
                RestoreTask(task);
            }
        }
Beispiel #3
0
        protected override void StartOneLoadAsync(IBundleLoadTask task)
        {
            string path = null;

            path = BundlePathInfoHelepr.GetBundlePath(task.QueryId);
            if (!File.Exists(path))
            {
#if UNITY_EDITOR
                Debug.LogError($"目标bundle路径{path}不存在!");
#endif
            }

            var request = AssetBundle.LoadFromFileAsync(path);

#if UNITY_EDITOR
            ////AnalyzeProfiler.SaveStartLoad(task.TargetBundleId);
#endif

            LoadingIds.Add(task.TargetBundleId);
            request.completed += op =>
            {
                IBundleRef bundleRef = null;
                try
                {
                    LoadingIds.Remove(task.TargetBundleId);

                    if (request.assetBundle == null)
                    {
                        bundleRef = null;
                        if (Buffer.HasValue(task.TargetBundleId))
                        {
                            bundleRef = Buffer.GetValue(task.TargetBundleId);
                        }
                        if (bundleRef == null)
                        {
                            throw new Exception($"Bundle__{task.TargetBundleId}加载失败!");
                        }
                    }
                    else
                    {
                        bundleRef = new BundleRef();
                        bundleRef.Update(request.assetBundle, OnBundleRelease);
                        SetLoadState(task.TargetBundleId, LoadState.Loaded);
                        Buffer.TryCache(task.TargetBundleId, bundleRef);
                        TryIncreaseBundleRef(bundleRef);
                    }

#if UNITY_EDITOR
                    ////AnalyzeProfiler.SaveEndLoad(task.TargetBundleId);
#endif
                }
                catch (Exception e)
                {
#if DEBUG
                    Debug.LogError(e.Message + e.StackTrace);
#endif
                }
                finally
                {
                    string targetBundleId = task.TargetBundleId;
                    RestoreTask(task);
                    Callbcker.Callback(targetBundleId, bundleRef);
                }
            };

            void TryIncreaseBundleRef(IBundleRef bundleRef)
            {
                if (task.InitiatedAssetId == null)
                {
                    bundleRef.Use();
                }
            }
        }
Beispiel #4
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        private void PushChianTask(string initiatedBundleId, BundleDependInfo dependInfo, AsyncTask asyncTask)
        {
#if DEBUG
            m_countChian++;
            if (m_countChian > 10000)
            {
                Debug.LogError("严重错误:异步加载堆栈超过10000,请检查加载逻辑或资源依赖关系:" + initiatedBundleId);
                return;
            }
#endif

            var dependIds   = dependInfo.DirectDepends;
            var dependCount = dependIds.Count;
            var index       = 0;

            LoadState loadState = GetLoadState(dependInfo.BundleId);

            if (loadState == LoadState.AddTask)
            {
                return;
            }
            SetLoadState(dependInfo.BundleId, LoadState.AddTask);

            while (index < dependCount)
            {
                var sonId = dependIds[index];

                loadState = GetLoadState(sonId);

                if (loadState != LoadState.NotLoad)
                {
                    index++;
                    continue;
                }

                var sonDepndInfo = DependInfoHelper.GetDependInfo(sonId);
                if (sonDepndInfo.DirectDepends.Count == 0)
                {
                    var sonTask = TakeTask();
                    asyncTask.AddCount();
                    Callbcker.AddCallback(sonId, asyncTask.OneLoadDown);
                    sonTask.InitiatedBundleId = initiatedBundleId;
                    sonTask.TargetBundleId    = sonId;
                    //LoadingIds.Add(sonId);
                    WaitTasks.Enqueue(sonTask);
                    SetLoadState(sonId, LoadState.Loading);
                    index++;

#if UNITY_EDITOR
                    ////AnalyzeProfiler.AddBundleToBundleRef(sonId, dependInfo.BundleId);
#endif
                }
                else
                {
                    PushChianTask(initiatedBundleId, sonDepndInfo, asyncTask);
                    index++;
                }
            }

            //loadState = GetLoadState(dependInfo.BundleId);

            //if (loadState != LoadState.NotLoad)
            //{
            //    return;
            //}

            var task = TakeTask();
            asyncTask.AddCount();
            Callbcker.AddCallback(dependInfo.BundleId, asyncTask.OneLoadDown);
            task.InitiatedBundleId = initiatedBundleId;
            task.TargetBundleId    = dependInfo.BundleId;
            //LoadingIds.Add(dependInfo.BundleId);
            WaitTasks.Enqueue(task);
            SetLoadState(task.TargetBundleId, LoadState.Loading);

#if UNITY_EDITOR
            if (task.IsMainTask)
            {
                ////AnalyzeProfiler.AddAssetToBundleRef(task.TargetBundleId, initiatedBundleId);
            }
            else
            {
                ////AnalyzeProfiler.AddBundleToBundleRef(task.TargetBundleId, initiatedBundleId);
            }
#endif
        }
Beispiel #5
0
        private int m_countChian; //链式加载堆栈计数,以免死循环
#endif

        public void LoadAsync(string assetId, Action <IBundleRef> callback)
        {
            var assetLowerId = assetId.ToLower();
            var bundleId     = BundlePathInfoHelepr.GetBundleId(assetLowerId);
            var loadState    = GetLoadState(bundleId);

            switch (loadState)
            {
            case LoadState.NotLoad:
                OnNotLoad();
                break;

            case LoadState.Loaded:
                OnLoaded();
                break;

            case LoadState.Loading:
                OnLoading();
                break;

            default:
                callback?.Invoke(null);
                throw new ArgumentOutOfRangeException();
            }

            void OnNotLoad()
            {
                AsyncTask task = AsyncTask.Get();

                task.SetCallback(callback);
                Callbcker.AddCallback(bundleId, task.MainLoadDown);

                var dependInfo = DependInfoHelper.GetDependInfo(bundleId);
                var dependIds  = dependInfo.DirectDepends;

                if (dependIds.Count == 0)
                {
                    Callbcker.AddCallback(bundleId, task.OneLoadDown);
                    task.AddCount();
                    SetLoadState(bundleId, LoadState.Loading);
                    WaitTasks.Enqueue(CreateMainTask(assetLowerId, bundleId));
                }
                else
                {
#if DEBUG
                    m_countChian = 0;
#endif
                    PushChianTask(bundleId, dependInfo, task);
                }
            }

            void OnLoaded()
            {
                callback(Buffer.GetValue(bundleId));
                Buffer.As <BundleBuffer>().IncreaseRef(bundleId);
            }

            void OnLoading()
            {
                Callbcker.AddCallback(bundleId, callback);
            }
        }