private void Main(string[] args) { CallbackEvents Events = new CallbackEvents(); Events.UpdateEventResultreceivedEvent += Events_UpdateEventResultreceivedEvent1; Callback(10); //Operation obj = new Operation(); //obj.updateMethod(Callback); //Console.Read(); Thread.Sleep(10000); }
private void PlayStaticFramePriv(float staticFrame, int clipIdx, float duration, CallbackEvents callbacks) { HarmonyRenderer renderer = GetComponent <HarmonyRenderer>(); if (renderer != null && renderer.clipNames != null) { if (clipIdx < renderer.clipNames.Length) { string clipName = renderer.clipNames[clipIdx]; PlayStaticFramePriv(staticFrame, clipName, duration, callbacks); } } }
private void PlayAnimationPriv(float frameRate, int clipIdx, float startFrame, float duration, int nTimes, bool reverse, CallbackEvents callbacks) { HarmonyRenderer renderer = GetComponent <HarmonyRenderer>(); if (renderer != null && renderer.clipNames != null) { if (clipIdx < renderer.clipNames.Length) { string clipName = renderer.clipNames[clipIdx]; PlayAnimationPriv(frameRate, clipName, startFrame, duration, nTimes, reverse, callbacks); } } }
private void PlayStaticFramePriv(float staticFrame, string clipName, float duration, CallbackEvents callbacks) { HarmonyRenderer renderer = GetComponent <HarmonyRenderer>(); if (renderer != null) { // Load clip at index if not already loaded. renderer.LoadClipName(clipName); } if (duration < 0.0f) { AnimationClip clip = new AnimationClip(gameObject, 0.0f, clipName, staticFrame, 1.0f /*don't care*/, -1, false /*forward*/, callbacks); PlayPriv(clip); } else { AnimationClip clip = new AnimationClip(gameObject, 0.0f, clipName, staticFrame, duration, 1, false /*forward*/, callbacks); PlayPriv(clip); } }
private void PlayAnimationPriv(float frameRate, string clipName, float startFrame, float duration, int nTimes, bool reverse, CallbackEvents callbacks) { HarmonyRenderer renderer = GetComponent <HarmonyRenderer>(); if (renderer != null) { // Load clip at index if not already loaded. renderer.LoadClipName(clipName); // Negative duration, replace with clip full duration. if (duration < 0.0f) { float nFrames = renderer.GetClipFrameCount(clipName); duration = (frameRate > 0.0f) ? ((nFrames + 1.0f - startFrame) / frameRate) : 0.0f; } } if (duration > 0.0f) { AnimationClip clip = new AnimationClip(gameObject, frameRate, clipName, startFrame, duration, nTimes, reverse, callbacks); PlayPriv(clip); } }
public void LoopDuration(float frameRate, int clipIdx, float startFrame, float duration, bool reverse = false, CallbackEvents callbacks = null) { PlayAnimationPriv(frameRate, clipIdx, startFrame, duration, -1, reverse, callbacks); }
public void LoopFrames(float frameRate, int clipIdx, float startFrame, float nFrames, bool reverse = false, CallbackEvents callbacks = null) { PlayAnimationPriv(frameRate, clipIdx, startFrame, (frameRate > 0.0f) ? (nFrames / frameRate) : 0.0f, -1, reverse, callbacks); }
public void LoopAnimation(float frameRate, int clipIdx, float startFrame = 1.0f, bool reverse = false, CallbackEvents callbacks = null) { PlayAnimationPriv(frameRate, clipIdx, startFrame, -1.0f /*full length*/, -1, reverse, callbacks); }
public void PlayStaticFrame(float staticFrame, int clipIdx, float duration, CallbackEvents callbacks = null) { PlayStaticFramePriv(staticFrame, clipIdx, duration, callbacks); }
public void PlayStaticFrame(float staticFrame, string clipName, float duration, CallbackEvents callbacks = null) { PlayStaticFramePriv(staticFrame, clipName, duration, callbacks); }
public void PlayDuration(float frameRate, string clipName, float startFrame, float duration, int nTimes = 1, bool reverse = false, CallbackEvents callbacks = null) { PlayAnimationPriv(frameRate, clipName, startFrame, duration, nTimes, reverse, callbacks); }
public void PlayFrames(float frameRate, string clipName, float startFrame, float nFrames, int nTimes = 1, bool reverse = false, CallbackEvents callbacks = null) { PlayAnimationPriv(frameRate, clipName, startFrame, (frameRate > 0.0f) ? (nFrames / frameRate) : 0.0f, nTimes, reverse, callbacks); }
public void PlayAnimation(float frameRate, string clipName, float startFrame = 1.0f, int nTimes = 1, bool reverse = false, CallbackEvents callbacks = null) { PlayAnimationPriv(frameRate, clipName, startFrame, -1.0f /*full length*/, nTimes, reverse, callbacks); }
public AnimationClip(GameObject gameObject, float frameRate, string clipName, float startFrame, float duration, int nTimes, bool reverse, CallbackEvents callbacks) { this.gameObject = gameObject; this.frameRate = frameRate; this.clipName = clipName; this.startFrame = startFrame; this.duration = duration; this.nTimes = nTimes; this.reverse = reverse; if (callbacks != null) { float startDuration = (startFrame - 1.0f) / frameRate; this.callbacks = new List <DelayCallbackEvent>(); foreach (CallbackEvent callbackEvent in callbacks) { DurationCallbackEvent durationCallbackEvent = callbackEvent as DurationCallbackEvent; if (durationCallbackEvent != null) { float delay = durationCallbackEvent.duration - startDuration; if (delay <= duration) { this.callbacks.Add(new DelayCallbackEvent(delay, durationCallbackEvent.callback)); } } else { FrameCallbackEvent frameCallbackEvent = callbackEvent as FrameCallbackEvent; if (frameCallbackEvent != null) { float delay = (frameCallbackEvent.frame < 0) ? duration : (frameCallbackEvent.frame - 1) / frameRate; if (delay <= duration) { this.callbacks.Add(new DelayCallbackEvent(delay, frameCallbackEvent.callback)); } } } } } this.currentDuration = 0.0f; }