public void SerializationCallbackTes() { { var before = false; var c1 = new Callback2(0, () => before = true, () => { }); var d = MessagePackSerializer.Serialize(c1); before.IsTrue(); Callback2.CalledAfter = false; MessagePackSerializer.Deserialize <Callback2>(d); Callback2.CalledAfter.IsTrue(); } { var c1 = new Callback1_2(0); var d = MessagePackSerializer.Serialize(c1); c1.CalledBefore.IsTrue(); MessagePackSerializer.Deserialize <Callback1_2>(d).CalledAfter.IsTrue(); } { var before = false; var c1 = new Callback2_2(0, () => before = true, () => { }); var d = MessagePackSerializer.Serialize(c1); before.IsTrue(); Callback2.CalledAfter = false; MessagePackSerializer.Deserialize <Callback2_2>(d); Callback2_2.CalledAfter.IsTrue(); } }
public void Initialize() { var sc = IntPtr.Size == 8 ? OpenSCManager_64() : OpenSCManager_32(); var cb = new Callback2(ReadStatuses2); if (IntPtr.Size == 8) { EnumServices_64(cb); } else { EnumServices_32(cb); } }
internal CallbackBinder(Callback callback) { this.OnWidgetLoaded = new CallbackVoid(callback.OnWidgetLoaded); this.OnStateChange = new CallbackOnStateChange(callback.OnStateChange); this.OnProgress = new CallbackOnProgress(callback.OnProgress); this.OnLocationChanged = new CallbackOnLocationChanged(callback.OnLocationChanged); this.OnStatusChange = new CallbackOnStatusChange(callback.OnStatusChange); this.OnSecurityChange = new CallbackOnSecurityChange(callback.OnSecurityChange); this.OnKeyDown = new KeyCallback(callback.OnClientDomKeyDown); this.OnKeyUp = new KeyCallback(callback.OnClientDomKeyUp); this.OnKeyPress = new KeyCallback(callback.OnClientDomKeyPress); this.OnMouseDown = new MouseCallback(callback.OnClientMouseDown); this.OnMouseUp = new MouseCallback(callback.OnClientMouseUp); this.OnMouseClick = new MouseCallback(callback.OnClientMouseClick); this.OnMouseDoubleClick = new MouseCallback(callback.OnClientMouseDoubleClick); this.OnMouseOver = new MouseCallback(callback.OnClientMouseOver); this.OnMouseOut = new MouseCallback(callback.OnClientMouseOut); this.OnActivate = new Callback2(callback.OnClientActivate); this.OnFocus = new Callback2(callback.OnClientFocus); this.OnBlur = new Callback2(callback.OnClientBlur); this.OnAlert = new CallbackPtrPtr(callback.OnAlert); this.OnAlertCheck = new CallbackOnAlertCheck(callback.OnAlertCheck); this.OnConfirm = new CallbackOnConfirm(callback.OnConfirm); this.OnConfirmCheck = new CallbackOnConfirmCheck(callback.OnConfirmCheck); this.OnConfirmEx = new CallbackOnConfirmEx(callback.OnConfirmEx); this.OnPrompt = new CallbackOnPrompt(callback.OnPrompt); this.OnPromptUsernameAndPassword = new CallbackOnPromptUsernameAndPassword(callback.OnPromptUsernameAndPassword); this.OnPromptPassword = new CallbackOnPromptPassword(callback.OnPromptPassword); this.OnSelect = new CallbackOnSelect(callback.OnSelect); this.OnLoad = new CallbackVoid(callback.OnLoad); this.OnUnload = new CallbackVoid(callback.OnUnload); this.OnShowContextMenu = new CallbackOnShowContextMenu(callback.OnShowContextMenu); this.OnGeneric = new CallbackWString(callback.OnGeneric); }
public static dynamic sendTunnelWait(string _id, dynamic _data, Callback2 callback) { //for (int i = 0; i < 10; i++) { dynamic ret = null; AutoResetEvent blocker = new AutoResetEvent(false); callbacks[_id] = (d) => { ret = callback(d); blocker.Set(); }; sendTunnel(_id, _data); if (blocker.WaitOne()) { Connection.callbacks.Remove(_id); return(ret); } Connection.callbacks.Remove(_id); } return(null); }
// void TestServiceWithCallback2.Ping1(int code, Callback1 callback) { // callback.Pong(code * 2); // } public void Ping2(int code, Callback2 callback) { callback.Pong(code); }
public static extern void be_function2(Callback2 callback);
internal CallbackBinder (Callback callback) { this.OnWidgetLoaded = new CallbackVoid (callback.OnWidgetLoaded); this.OnStateChange = new CallbackOnStateChange (callback.OnStateChange); this.OnProgress = new CallbackOnProgress (callback.OnProgress); this.OnLocationChanged = new CallbackOnLocationChanged (callback.OnLocationChanged); this.OnStatusChange = new CallbackOnStatusChange (callback.OnStatusChange); this.OnSecurityChange = new CallbackOnSecurityChange (callback.OnSecurityChange); this.OnKeyDown = new KeyCallback (callback.OnClientDomKeyDown); this.OnKeyUp = new KeyCallback (callback.OnClientDomKeyUp); this.OnKeyPress = new KeyCallback (callback.OnClientDomKeyPress); this.OnMouseDown = new MouseCallback (callback.OnClientMouseDown); this.OnMouseUp = new MouseCallback (callback.OnClientMouseUp); this.OnMouseClick = new MouseCallback (callback.OnClientMouseClick); this.OnMouseDoubleClick = new MouseCallback (callback.OnClientMouseDoubleClick); this.OnMouseOver = new MouseCallback (callback.OnClientMouseOver); this.OnMouseOut = new MouseCallback (callback.OnClientMouseOut); this.OnActivate = new Callback2 (callback.OnClientActivate); this.OnFocus = new Callback2 (callback.OnClientFocus); this.OnBlur = new Callback2 (callback.OnClientBlur); this.OnAlert = new CallbackPtrPtr (callback.OnAlert); this.OnAlertCheck = new CallbackOnAlertCheck (callback.OnAlertCheck); this.OnConfirm = new CallbackOnConfirm (callback.OnConfirm); this.OnConfirmCheck = new CallbackOnConfirmCheck (callback.OnConfirmCheck); this.OnConfirmEx = new CallbackOnConfirmEx (callback.OnConfirmEx); this.OnPrompt = new CallbackOnPrompt (callback.OnPrompt); this.OnPromptUsernameAndPassword = new CallbackOnPromptUsernameAndPassword (callback.OnPromptUsernameAndPassword); this.OnPromptPassword = new CallbackOnPromptPassword (callback.OnPromptPassword); this.OnSelect = new CallbackOnSelect (callback.OnSelect); this.OnLoad = new CallbackVoid (callback.OnLoad); this.OnUnload = new CallbackVoid (callback.OnUnload); this.OnShowContextMenu = new CallbackOnShowContextMenu (callback.OnShowContextMenu); this.OnGeneric = new CallbackWString (callback.OnGeneric); }
private static extern bool EnumServices_64(Callback2 callback);
public void AddEventCallback2(Callback2 callback2) { this.callback2 += callback2; }
public MoveDetect(Callback beginFunc, Callback2 endFunc, Callback continueFunc) { beginMoving += beginFunc; endMoving += endFunc; continueMoving += continueFunc; }