Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        //Pour le moment on fait l'apparation au clic on vera plus tard de faire au temps

        if (timer >= GameManagement.Timer)
        {
            int resultat;
            int correct;

            audio.Play();
            //On génère l'objet vide qui va contenir le calcul et on attribue tout ce dont on aura besoin
            this.EmptyGameObject = new GameObject();
            EmptyGameObject.transform.position = new Vector3(-5, 4, 0);
            EmptyGameObject.AddComponent <DetectClick>();
            EmptyGameObject.AddComponent <BoxCollider2D>();


            //On fait en sorte que la boxCollider s'adapte aux calcule
            EmptyGameObject.GetComponent <BoxCollider2D>().offset = new Vector2(offset, 0);
            EmptyGameObject.GetComponent <BoxCollider2D>().size   = new Vector2(3.5f, 1);

            //On génère le calcul
            this.calcul = new Calcul();
            calcul.generateCalcul();

            //Link du premier chiffre au parent
            GameObject Param1Child = Instantiate(all_number[calcul.x]) as GameObject;
            Param1Child.transform.parent   = EmptyGameObject.transform;
            Param1Child.transform.position = transform.position;

            //Link du premier opérateur au parent
            GameObject OpChild = Instantiate(all_operation[calcul.operation]) as GameObject;
            OpChild.transform.parent   = EmptyGameObject.transform;
            OpChild.transform.position = new Vector3((transform.position.x + 0.5f), transform.position.y, 0.0f);

            //Link du deuxième chiffre au parent
            GameObject Param2Child = Instantiate(all_number[calcul.y]) as GameObject;
            Param2Child.transform.parent   = EmptyGameObject.transform;
            Param2Child.transform.position = new Vector3((transform.position.x + 1f), transform.position.y, 0.0f);

            //Link du deuxième opérateur au parent
            GameObject EgalChild = Instantiate(all_operation[3]) as GameObject;
            EgalChild.transform.parent   = EmptyGameObject.transform;
            EgalChild.transform.position = new Vector3((transform.position.x + 1.6f), transform.position.y, 0.0f);

            //On gère si le resultat affiché sera bon
            var tmp = EmptyGameObject.GetComponent <DetectClick>();

            correct = GameManagement.rnd.Next(0, 50);

            if (correct <= 25)
            {
                tmp.isCorrect = true;
            }
            else
            {
                tmp.isCorrect = false;
            }
            resultat = calcul.doCalcul(calcul.x, calcul.y, calcul.operation, tmp.isCorrect);
            ParthNumber(resultat);
            timer = 0.0f;
        }
        else
        {
            timer += Time.deltaTime;
        }
    }