public Stat MaxStat() { Stat temp = m_Stat; CalcStat Item = new CalcStat(); for (int i = 0; i < m_liItem.Count; i++) { Item += m_liItem[i].GetCalcStat(); } temp.ApplyCalcStat(Item); return(temp); }
public void ApplyCalcStat(CalcStat a_stat) { m_nPow += a_stat.m_nPow; m_nDef += a_stat.m_nDef; m_nHP += a_stat.m_nHP; }