Beispiel #1
0
    public void SetAnnouncement(Transform bind, Color c, string message)
    {
        worldPosition = bind.position;

        text = GetComponent <Text> ();

        Vector2 offset = new Vector2(UnityEngine.Random.Range(-1.5f, 1.5f), UnityEngine.Random.Range(-1.5f, 1.5f));

        worldPosition += (Vector3)offset;

        text.fontSize = text.fontSize + UnityEngine.Random.Range(-5, 5);

        CachedRectTransform.AlignToWorldPosition(worldPosition, TrashUIManager.Instance.uiCanvas.planeDistance);

        Vector3 rotation = bind.root.eulerAngles;

        rotation.z += UnityEngine.Random.Range(-20f, 20f);

        CachedTransform.rotation = Quaternion.Euler(rotation);

        text.color = c;

        startAlpha = text.color.a;

        text.text = message;
    }
Beispiel #2
0
 void LateUpdate()
 {
     CachedRectTransform.AlignToWorldPosition(worldPosition, TrashUIManager.Instance.uiCanvas.planeDistance);
 }
 public void AlignToWorldPosition(Vector3 worldPosition)
 {
     CachedRectTransform.AlignToWorldPosition(worldPosition);
 }